Campaigns
Kerbap Space Program Official Campaigns
There are none as of yet. Currently the Sandbox is the only available game mode. Please see Player Developed Campaigns below if you want to be challenged with the current sandbox.
Community Developed Campaigns
Currently Campaign Mode has yet to be developed for KSP. Until then, the KSP player community offers the following logical campaign mission progression manifest to players looking to follow a near historical and future age list of mission goals and milestones that can be done in the current sandbox. These campaign ideas are listed here to help you plan your own space program. Feel free to add your own ideas to the list, or add additional missions to existing campaigns.
The Kerbal Space Program
- Intro: From solid rocket launches to nuclear exploration beyond the Kerbol system, this campaign is for you! A massive series which is designed to present a logical sequence of campaigns and missions that build up from the others, in which the player will be able to play KSP in all its glory.
- Rules:
- I. Spaceflight is expensive, and technology progressive. Challenge yourself to build the simplest and cheapest launch systems and spacecraft to accomplish the mission.
- II. SAS modules don't exist until the middle of the Kerbinai Program, so don't use them until then (yes hotshot, you will need to fly using your onboard Control Module SAS only).
- III. If an advanced part exists, don't use it if an alternative exists and you can still accomplish your mission.
- IV. You are welcome to end any flight except where Kerbals are involved. At which point you will get to launch rescue missions later.
Tips:
- Kerbal is a great place to test how designs appear and function prior to committing to a mission.
- Test your staging by launching test flights (run through everything prior to reaching orbit).
- Test even more when Kerbals are involved. If you commit the launch of Kerbals to an actual mission, there's no going back, Gene Kerbin. You will have to bring them home.
- Provide an escape system for your Kerbals
- Use a control group to manage more complex launch systems and spacecraft.
- Age of Rocketry (Solid fuel rockets and ballistic missles)
- Space Race (First satellite, first man in space, first manned orbit)
- Age of Satellites (Orbital Mechanics 101: ComSat, KerbSat, GeoSat, SpySat)
- The Kerbinai Program (First spacewalk, rendezvous and docking, first station)
- Probes and Rovers (Mun impact probe, orbiter, and rover)
- The Mun Race (First manned Mun orbit and return, first landing and return)
- Kerbollo 13 (Rescue missions and escape pod development)
- Kerbol System Exploration (probes to Minmus, Duna, and Eve, and multiplanetary probes)
- Kerbals in Space (Build Kylab, Build KIR, prepare them for deorbit when KSS is later built)
- The Shuttle Program (First spaceplane, Orbital Tugs, Spaceplane vertical takeoff into orbit)
- GPS Constellation (Launch a GPS constellation of 24 satellites)
- Kerbal Space Station (Build the KSS to house 10 Kerbals)
- Joolileo (Send a large probe to explore the Jool system, with a smaller probe for descent)
- Space Telescopes (Kubble Space Telescope, Mun remote observatory, and L4 Planet Finder)
- Budget Cuts (Rovers to Minmus, Eve, Dres, and Laythe)
- Sample Return Missions (Land and return robotic landers from Eve, Vall or Bop, and Eeloo)
- Civilian Spaceflight (Boat launch to space, Building a KerbX Space Center, Suborbital Spaceplane)
- Age of Expansion (Satellite Relay Network, Mun Station, Mun Base)
- Duna or Bust (Duna Satellites, First manned Duna landing)
- The Spacers (Manned planetary explorations, Joolian station, Eeloo telescope)
- The Daring Few (The first extrasolar ship to return home)
- The Colony (Build a space colony of 100 Kerbals)
- Where No Kerbal Has Gone Before (Build a Space Ark of 150 Kerbals leaving for the stars)
- Challenges (The Best of Player Challenges submitted on the KSP Forum)
Feel free to celebrate your accomplishment with player-developed ribbon awards when you reach certain milestones.