Plugins
From Kerbal Space Program Wiki
Revision as of 01:03, 7 July 2012 by N3X15 (talk | contribs) (N3X15 moved page Part Modules to Plugins: Fixing terminology so we don't have 20 different meanings, and it also clashes with some of Mike's new stuff.)
Starting with KSP 0.14, the game supports custom part behaviors called Modules. Defining custom behaviors allows you to create totally new kinds of parts, such as flight control computers, new types of fuel supply chains, etc. You can then add these to the game in the form of plugins. These DLLs can be loaded on any platform that can run KSP.
READ THE POSTING GUIDELINES BEFORE PUBLISHING YOUR PLUGIN
Using Part Module Plugins
To use a Part Module Plugin, just drop the DLL into KSP/Plugins. If the folder doesn't exist, you can create it.
Creating Part Modules
First, decide which IDE you will use. Visual Studio or the associated Express Edition works the best on Windows. The others also work on additional platforms, like Mac or Linux.
Now, you can get started.