Parts/Science/GooExperiment/gooExperiment.cfg

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Revision as of 17:30, 17 October 2013 by Dogface (talk | contribs)
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PART {
name = GooExperiment
module = Part
author = Squad

mesh = model.mu
rescaleFactor = 1.0
node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0

TechRequired = basicRocketry
entryCost = 50
cost = 800
category = Science
subcategory = 0
title = Mystery Goo™ Containment Unit
manufacturer = Found lying by the side of the road.description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.

attachRules = 0,1,0,0,1
mass = 0.15
dragModelType = default
maximum_drag = 0.1
minimum_drag = 0.1
angularDrag = 2
crashTolerance = 12
maxTemp = 2900

MODULE{
	name = ModuleAnimateGeneric
	animationName = Deploy
	startEventGUIName = Deploy
	endEventGUIName = Close
	actionGUIName = Toggle Cover
}

MODULE{
	name = ModuleScienceExperiment
		
	experimentID = mysteryGoo
	
	experimentActionName = Observe Mystery Goo
	resetActionName = Reset Goo Canister
		
	useStaging = False
	useActionGroups = True
	hideUIwhenUnavailable = True
	
	resettable = True
	resettableOnEVA = True
	
	xmitDataScalar = 0.4
	
	FxModules = 0}
}