Parts/Utility/parachuteMk1/parachuteMk1.cfg
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Revision as of 16:07, 1 January 2014 by XZise (talk | contribs) (XZise moved page Parts/parachute single/part.cfg to Parts/Utility/parachute single/part.cfg without leaving a redirect: moved to new directory structure)
PART { // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = parachuteSingle module = Part author = HarvesteR // --- asset parameters --- mesh = model.mu scale = 0.1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, size node_stack_bottom = 0.0, -0.120649, 0.0, 0.0, 1.0, 0.0, 0 node_attach = 0.0, -0.120649, 0.0, 0.0, -1.0, 0.0 // --- FX definitions --- sound_parachute_open = activate sound_parachute_single = deploy // --- editor parameters --- TechRequired = start entryCost = 0 cost = 422 category = Utility subcategory = 0 title = Mk16 Parachute description = The Mk16 Parachute might be considered by some to be little more than a random stitching together of the surplus parts it is, in fact, made from. But the fact remains that the Mk16 has been widely accepted as a generally better alternative to being in freefall. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,0,1,0 // --- standard part parameters --- mass = 0.1 dragModelType = default angularDrag = 3 crashTolerance = 12 maxTemp = 3100 stageOffset = -1 MODULE { name = ModuleParachute semiDeployedAnimation = semiDeploySmall fullyDeployedAnimation = fullyDeploySmall invertCanopy = true autoCutSpeed = 0.5 capName = cap canopyName = canopy stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.01 deployAltitude = 500 deploymentSpeed = 1 semiDeploymentSpeed = 1 } }