Parts/Engine/liquidEnginePoodle v2/liquidEnginePoodle v2.cfg
From Kerbal Space Program Wiki
PART { // Kerbal Space Program - Part Config // LV-909 Liquid Fuel Engine // // --- general parameters --- name = liquidEngine2-2 module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu rescaleFactor = 1 // --- node definitions --- node_stack_top = 0.0, 0.7269405, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.7354356, 0.0, 0.0, 1.0, 0.0, 2 // --- FX definitions --- fx_exhaustFlame_blue_small = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.8, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -1.3, 0.0, 0.0, 1.0, 0.0, running // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- TechRequired = heavyRocketry entryCost = 4200 cost = 1600 category = Propulsion subcategory = 0 title = Rockomax "Poodle" Liquid Engine manufacturer = Rockomax Conglomerate description = A more reasonable engine for rough economic times, the Poodle engine doubles as a BBQ when at low power. attachRules = 1,0,1,0,0 // --- standard part parameters --- mass = 2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 3600 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 220 heatProduction = 300 fxOffset = 0, 0, 0.4 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 390 key = 1 270 } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 2.5 } MODULE { name = ModuleAnimateHeat ThermalAnim = overheat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 8.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = True useEvent = True } }