Parts/Resources/RadialDrill/RadialDrill.cfg
From Kerbal Space Program Wiki
PART { name = RadialDrill module = Part author = RoverDude mesh = TriBitDrill.mu scale = 1 rescaleFactor = 1 node_attach = .1, 0, 0, 1, 0, 0, 1 TechRequired = advScienceTech entryCost = 18000 cost = 6000 category = Utility subcategory = 0 title = 'Drill-O-Matic' Mining Excavator manufacturer = Kerbodyne description = Designed to help extract valuable resources from the crust of planets and asteroids, the Drill-O-Matic uses a rotary drill combined with an internal transfer auger to pull crushed regolith into holding tanks for later processing. When operated by a skilled engineer, you will be able to operate with better efficiency, and at higher drill temperatures. attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3000 MODULE { name = ModuleOverheatDisplay } MODULE { name = ModuleResourceHarvester HarvesterType = 0 Efficiency = 1 ResourceName = Ore ConverterName = Surface Harvester StartActionName = Start Surface Harvester StopActionName = Stop Surface Harvester ImpactTransform = ImpactTransform ImpactRange = 5 AutoShutdown = true GeneratesHeat = true TemperatureModifier = 50 UseSpecializationBonus = true SpecialistHeatFactor = 0.2 SpecialistEfficiencyFactor = 0.1 SpecialistShutoffTemp = 0.40 DefaultShutoffTemp = 0.25 Specialty = Engineer EfficiencyBonus = 1.0 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 15 } } MODULE { name = ModuleAsteroidDrill DirectAttach = false StartActionName = Start Asteroid Harvester StopActionName = Stop Asteroid Harvester PowerConsumption = 1.5 Efficiency = 10 ImpactRange = 5 ImpactTransform = ImpactTransform UseSpecializationBonus = true AutoShutdown = true GeneratesHeat = true TemperatureModifier = 100 SpecialistHeatFactor = 0.1 SpecialistEfficiencyFactor = 0.1 SpecialistShutoffTemp = 0.95 DefaultShutoffTemp = 0.5 Specialty = Engineer EfficiencyBonus = 1.0 } MODULE { name = ModuleAnimationGroup deployAnimationName = Drill_Deploy activeAnimationName = Drill_Running moduleType = Drill } }