Parts/Resources/RadialDrill/RadialDrill.cfg

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This is the configuration file for 'Drill-O-Matic' Mining Excavator.
PART
{
name = RadialDrill
module = Part
author = RoverDude

mesh = TriBitDrill.mu
scale = 1
rescaleFactor = 1
node_attach = .1, 0, 0, 1, 0, 0, 1


TechRequired = advScienceTech
entryCost = 18000
cost = 6000
category = Utility
subcategory = 0
title = #autoLOC_500667 //#autoLOC_500667 = Drill-O-Matic' Mining Excavator
manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne
description = #autoLOC_500668 //#autoLOC_500668 = Designed to help extract valuable resources from the crust of planets and asteroids, the Drill-O-Matic uses a rotary drill combined with an internal transfer auger to pull crushed regolith into holding tanks for later processing.  When operated by a skilled engineer, you will be able to operate with better efficiency.  These modules operate best at their ideal operating temperatures, and features auto-shutdown in the event of excessive overheating.  Radiators can be used to help manage excessive heat.
attachRules = 0,1,0,0,0

// --- standard part parameters ---
mass = 1.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3000
bulkheadProfiles = srf
tags = #autoLOC_500669 //#autoLOC_500669 = drill extractor harvest isru mine )mining (ore resource
	MODULE
	{
		name = ModuleOverheatDisplay
	}

	MODULE
	{
		name = ModuleResourceHarvester
		HarvesterType = 0
		Efficiency = 1.5
		ResourceName = Ore
		ConverterName = #autoLOC_502038 //#autoLOC_502038 = Surface Harvester
		StartActionName = #autoLOC_502039 //#autoLOC_502039 = Start Surface Harvester
		StopActionName = #autoLOC_502040 //#autoLOC_502040 = Stop Surface Harvester
		ToggleActionName = #autoLOC_502041 //#autoLOC_502041 = Toggle Surface Harvester
		ImpactTransform = ImpactTransform
		ImpactRange = 5.42
		AutoShutdown = true
		GeneratesHeat = true
		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 15
		}
		
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		UseSpecialistHeatBonus = true
		SpecialistHeatFactor = 0.1
		ExperienceEffect = DrillSkill
		EfficiencyBonus = 1

		TemperatureModifier
		{
			key = 0 10000 0 0
			key = 250 7500 0 0
			key = 500 5000 0 0
			key = 750 500 0 0
			key = 1000 0 0 0
		}
		
		ThermalEfficiency 
		{
			key = 0 0.1
			key = 250 .1
			key = 500 1
			key = 750 .1
			key = 1000 0
		}
	}

	MODULE
	{
		name = ModuleAsteroidDrill
		DirectAttach = false
		StartActionName = #autoLOC_502042 //#autoLOC_502042 = Start Asteroid Harvester
		StopActionName = #autoLOC_502043 //#autoLOC_502043 = Stop Asteroid Harvester
		ToggleActionName = #autoLOC_502044 //#autoLOC_502044 = Toggle Asteroid Harvester
		PowerConsumption = 1.5
		Efficiency = 5
		ImpactRange = 5
		ImpactTransform = ImpactTransform
		AutoShutdown = true
		GeneratesHeat = true
	
		UseSpecialistBonus = true
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		UseSpecialistHeatBonus = true
		SpecialistHeatFactor = 0.1
		ExperienceEffect = DrillSkill
		EfficiencyBonus = 1

		TemperatureModifier
		{
			key = 0 10000
			key = 250 7500
			key = 500 5000
			key = 750 500
			key = 1000 0
		}
		
		ThermalEfficiency 
		{
			key = 0 0.1
			key = 250 .1
			key = 500 1
			key = 750 .1
			key = 1000 0
		}	
	}

	MODULE
	{
		name = ModuleCometDrill
		DirectAttach = false
		StartActionName = #autoLOC_6002534 //#autoLOC_6002534 = Start Comet Harvester
		StopActionName = #autoLOC_6002535 //#autoLOC_6002535 = Stop Comet Harvester
		ToggleActionName = #autoLOC_6002536 //#autoLOC_6002536 = Toggle Comet Harvester
		PowerConsumption = 1.5
		Efficiency = 5
		ImpactRange = 5
		ImpactTransform = ImpactTransform
		AutoShutdown = true
		GeneratesHeat = true
	
		UseSpecialistBonus = true
		UseSpecialistHeatBonus = true
		SpecialistHeatFactor = 0.1
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = DrillSkill
		EfficiencyBonus = 1

		TemperatureModifier
		{
			key = 0 10000
			key = 250 7500
			key = 500 5000
			key = 750 500
			key = 1000 0
		}		

		ThermalEfficiency 
		{
			key = 0 0.1
			key = 250 .1
			key = 500 1
			key = 750 .1
			key = 1000 0
		}
		
	}

	MODULE
	{
		name = ModuleAnimationGroup
		deployAnimationName = Drill_Deploy
		activeAnimationName = Drill_Running
		deployActionName = #autoLOC_6002390 //#autoLOC_6002390 = Deploy <<1>>
		retractActionName = #autoLOC_6002391 //#autoLOC_6002391 = Retract <<1>>
		toggleActionName = #autoLOC_6002392 //#autoLOC_6002392 = Toggle <<1>>
		moduleType = #autoLOC_7001228 //#autoLOC_7001228 = Drill		
	}	
	
	MODULE
	{
		name = ModuleCoreHeat
		CoreTempGoal = 500					//Internal temp goal - we don't transfer till we hit this point
		CoreToPartRatio = 0.1				//Scale back cooling if the part is this % of core temp
		CoreTempGoalAdjustment = 0			//Dynamic goal adjustment
		CoreEnergyMultiplier = 0.1			//What percentage of our core energy do we transfer to the part
		HeatRadiantMultiplier = 0.25		//If the core is hotter, how much heat radiates?
		CoolingRadiantMultiplier = 0		//If the core is colder, how much radiates?
		HeatTransferMultiplier = 0			//If the part is hotter, how much heat transfers in?
		CoolantTransferMultiplier = 0.01	//If the part is colder, how much of our energy can we transfer?
		radiatorCoolingFactor = 1			//How much energy we pull from core with an active radiator?  >= 1
		radiatorHeatingFactor = 0.05		//How much energy we push to the active radiator
		MaxCalculationWarp = 1000			//Based on how dramatic the changes are, this is the max rate of change
		CoreShutdownTemp = 1000				//At what core temperature do we shut down all generators on this part?
		MaxCoolant = 100					//Maximum amount of radiator capacity we can consume - 50 = 1 small
	}	
	MODULE
	{
		name = ModuleCargoPart	
		stackableQuantity = 1
		packedVolume = -1
	}
}