Parts/Engine/jetEngines/jetEngineAfterburning.cfg
From Kerbal Space Program Wiki
< Parts
PART { name = turboJet module = Part author = Porkjet //mesh = turboJet.mu MODEL { model = Squad/Parts/Engine/jetEngines/turboJet } //MODEL //{ // model = Squad/Parts/Engine/jetEngines/turbineInside // scale = 0.95, 1.0, 0.95 //} rescaleFactor = 1 node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 CoMOffset = 0.0, 1.5, 0.0 TechRequired = supersonicFlight entryCost = 9000 cost = 2000 category = Engine subcategory = 0 title = J-404 "Panther" Afterburning Turbofan manufacturer = C7 Aerospace Division description = A high performance jet engine with a variable geometry thrust vectoring nozzle and an afterburner for extra thrust. attachRules = 1,0,1,0,0 mass = 1.2 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3600 bulkheadProfiles = size1 MODULE { name = MultiModeEngine primaryEngineID = Dry secondaryEngineID = Wet carryOverThrottle = True autoSwitchAvailable = False } MODULE { name = ModuleEnginesFX engineID = Dry thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 85 heatProduction = 15 useEngineResponseTime = True engineAccelerationSpeed = 0.5 engineDecelerationSpeed = 0.5 useVelocityCurve = False flameoutEffectName = flameout powerEffectName = power_dry //runningEffectName = running_thrust engageEffectName = engage disengageEffectName = disengage spoolEffectName = running_dry engineSpoolIdle = 0.05 engineSpoolTime = 2.0 EngineType = Turbine exhaustDamageMultiplier = 70 PROPELLANT { name = LiquidFuel resourceFlowMode = STAGE_STACK_FLOW_BALANCE ratio = 1 DrawGauge = True } PROPELLANT { name = IntakeAir ignoreForIsp = True ratio = 40 } atmosphereCurve { key = 0 9000 0 0 } // Jet params atmChangeFlow = True useVelCurve = True useAtmCurve = True flowMultCap = 1.1 machLimit = 1.75 machHeatMult = 20.0 velCurve { key = 0 1 0 0 key = 0.35 0.932 0 0 key = 1 1.13 0.4510796 0.4510796 key = 1.75 1.5 0 0 key = 2 1.38 -1.126258 -1.126258 key = 2.5 0 0 0 } atmCurve { key = 0 0 1.069445 0.7244952 key = 0.072 0.08 1.472049 1.472049 key = 0.17 0.21 1.227685 1.227685 key = 0.34 0.39 1.01426 1.01426 key = 1 1 0.969697 0.969697 } } MODULE { name = ModuleEnginesFX engineID = Wet thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 130 heatProduction = 75 useEngineResponseTime = True engineAccelerationSpeed = 0.8 engineDecelerationSpeed = 0.8 useVelocityCurve = False flameoutEffectName = flameout //powerEffectName = running_wet runningEffectName = power_wet engageEffectName = engage disengageEffectName = disengage spoolEffectName = running_wet engineSpoolIdle = 0.05 engineSpoolTime = 2.0 EngineType = Turbine exhaustDamageMultiplier = 100 PROPELLANT { name = LiquidFuel resourceFlowMode = STAGE_STACK_FLOW_BALANCE ratio = 1 DrawGauge = True } PROPELLANT { name = IntakeAir ignoreForIsp = True ratio = 12 } atmosphereCurve { key = 0 4000 0 0 } // Jet params atmChangeFlow = True useVelCurve = True useAtmCurve = True flowMultCap = 1.1 machLimit = 1.75 machHeatMult = 20.0 velCurve { key = 0 1 0 0 key = 0.18 0.97 0 0 key = 0.43 1 0.202683 0.202683 key = 1 1.42 1.280302 1.280302 key = 2.5 3.63 0 0 key = 3 0.58 -2.708558 -2.708558 key = 3.35 0 -0.6150925 0 } atmCurve { // less linear because AB has a big ram effect at high speed at high alt. key = 0 0 1.666667 1.666667 key = 0.07066164 0.1397133 1.961396 1.961396 key = 0.34 0.56 1.084002 1.084002 key = 1 1 0.5302638 0.5302638 } } MODULE { name = FXModuleAnimateThrottle animationName = TurboJetNozzleDry responseSpeed = 0.05 layer = 1 dependOnEngineState = True dependOnThrottle = True engineName = Dry weightOnOperational = True } MODULE { name = FXModuleAnimateThrottle animationName = TurboJetNozzleWet responseSpeed = 0.08 layer = 2 dependOnEngineState = True dependOnThrottle = True engineName = Wet weightOnOperational = True } MODULE { name = FXModuleAnimateThrottle animationName = TurboJetHeat responseSpeed = 0.0005 layer = 3 dependOnEngineState = True engineName = Wet } MODULE { name = ModuleGimbal gimbalTransformName = Gimbal gimbalRange = 10 gimbalResponseSpeed = 8 useGimbalResponseSpeed = true } MODULE { name = FXModuleConstrainPosition matchRotation = false matchPosition = true CONSTRAINFX { targetName = NozzlePoint moversName = Nozzle } } MODULE { name = ModuleAlternator engineName = Wet RESOURCE { name = ElectricCharge rate = 5.0 } } MODULE { name = ModuleAlternator engineName = Dry RESOURCE { name = ElectricCharge rate = 3.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 1 fxMax = 0.6 maxDistance = 25 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 2 fxMax = 0.6 maxDistance = 25 falloff = 2 thrustTransformName = thrustTransform } EFFECTS { running_dry { PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.9 volume = 1.0 1.0 pitch = 0.0 0.5 pitch = 0.05 0.6 pitch = 0.33 1.0 pitch = 1.0 1.2 loop = true } } power_dry { AUDIO { channel = Ship clip = sound_jet_deep volume = 0.0 0.0 volume = 0.05 0.4 volume = 1.0 0.9 pitch = 0.0 0.8 pitch = 1.0 1.4 loop = true } } running_wet { PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.5 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.9 volume = 1.0 1.0 pitch = 0.0 0.5 pitch = 0.05 0.6 pitch = 0.33 1.0 pitch = 1.0 1.2 loop = true } } power_wet { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 0.1 0.3 volume = 1.0 0.5 pitch = 0.0 0.5 pitch = 0.33 0.8 pitch = 1.0 1.5 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/afterburner_shock transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.05 emission = 0.33 0.1 emission = 1.0 1.0 speed = 0.0 0.0 speed = 0.05 0.05 speed = 0.33 0.16 speed = 1.0 1.0 energy = 0.0 1.5 energy = 0.33 1.0 energy = 1.0 1.0 } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 15 CONSTRAINT { type = OXYGEN value = True } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 450 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 150 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 650 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 250 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 900 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = GT value = 350 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = DENSITY test = GT value = 0.2 situationMask = 8 prestige = Trivial } CONSTRAINT { type = DENSITY test = GT value = 0.1 situationMask = 8 prestige = Significant } CONSTRAINT { type = DENSITY test = GT value = 0.05 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 500 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 1000 prestige = Exceptional } CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } } }