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I tend to play video games in an unusual manner. Specifically, I dedicate considerable time to researching and reverse-engineering the mechanics of a game, either through individual experimentation or online research, mainly for the purpose of finding ways to abuse said mechanics. I figure this is a helpful quality for adding info to a wiki.

As an example, a fun fact from Team Fortress 2, which I discovered during that sort of obsessive online research: The critical-hit likelihood for melee weapons is 15%, but increases based on damage done recently up to a maximum of 60%. That's right, 60%. How to abuse this: go on ctf_sawmill, play demoman, and select the BASE Jumper, Sticky Jumper, and Scotsman's Skullcutter. A crit from the Skullcutter (which will happen more than half the time once you get a killstreak going) kills 8 out of 9 classes in one hit.

Also, if anyone thinks they can improve anything in my userspace, you have my permission to (especially for the WIP templates, because you're probably better at wiki markup than me).


0.625m 1.25m Mk2 2.5m Mk3 3.75
1.25m NCS Adapter Mk2 Bicoupler
Mk2 Mk2 to 1.25m Adapter
Mk2 to 1.25m Adapter Long
2.5m C7 Brand Adapter - 2.5m to 1.25m
C7 Brand Adapter Slanted - 2.5m to 1.25m
2.5m to Mk2 Adapter
Mk3 Mk3 to Mk2 Adapter Mk3 to 2.5m Adapter
Mk3 to 2.5m Adapter Slanted
3.75m Mk3 to 3.75m Adapter

New stats table template

Work in progress. I hope to eventually use this to replace Template:Stats_Table_Header with Template:Stats_table and Template:Stats_table_header. Features when finished:

  • Pulls all translations from Template:dict
  • Collapsible tables (configurable start:collapsed/start:expanded, default start:expanded)
  • Image, part, cost, mass, crash tolerance, and max. temperature always included in header
  • All other potential headers implemented into this template (Torque, SAS level, required crew, electrical storage capacity, fuel storage, TWR, etc.)
  • Headers selected automatically based off later arguments:
  • Mass and cost automatically divide into [full] and [empty] columns when one or more of the configured modules has a fuel parameter
  • Tables with hybrid parts with modules that don't fit well would have those modules listed in a separate column
  • Other headers added automatically based off the modules listed in the configuration -

example: configuring this template by listing "Command", "Reaction Wheel", and "Other" as modules would include this in the header:

Main parameters Command Reaction Wheel Additional modules
Image Part Cost Mass Crash tolerance Max. temperature SAS Level Required Crew/Power Torque Required Power

User:VariousMetals/Stats table (sorry for inconsistent titles) User:VariousMetals/Template:Stats table header

{{Stats table|title=|sortable=|collapsed=|module1=|module2=|module3=|...|module n = |content=}}
{{Stats table header|(module)|(top/bottom/length)}}
Main Parameters ReactionWheel
Image Part Cost
Max Temp
{{User:VariousMetals/Stats table|title=test|sortable=0|collapsed=|module1=Xenon|module3=ReactionWheel|content={{!}}test}}
Main Parameters Liquid Fuel ! colspan=1 | Monopropellant ! colspan=2 | ReactionWheel
Image Part Cost
Max Temp Amount Amount Torque Usage
Full Empty Full Empty
{{User:VariousMetals/Stats table|title=test|sortable=1|collapsed=x|module1=LiquidFuel|module2=MonoPropellant|module3=ReactionWheel|content={{!}}test}}

part mouseover box

Experiment for a new part list format that would display the /Box for the part as a rollover menu. This might need new CSS on the wiki, for which I would need a) an admin to add, and b) knowledge of how to write CSS :/ also AJAX, apparently.

{{Part tooltip|(Part)}}

User:VariousMetals/Template:Part tooltip