Difference between revisions of "Campaign: Probes and Rovers"

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{{Episode|Age of Satellites|Mun Race|Campaigns|prefix=Campaign:%20}}
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{{Episode|Kerbinai Program|Mun Race|Campaigns|prefix=Campaign:%20}}
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==Introduction==
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The tough issues of rendezvous and EVA were worked out in the [[Campaign: Kerbinai Program|Kerbinai Program]]. But wait, there's one more step. As the scientists constantly remind you, they want to study the Mun with probes before planting a flag there. As Gene Kerman decided to announce to program's start to the public, the Kerbiets, always one step ahead, had already shot for the Mun. Literally.
  
==Introduction==
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This campaign presents a mission manifest that allows you to take baby steps into Munar orbit and its surface. Missions are based on late 60's unmanned, pre-Apollo missions to the moon, including Soviet Luna 9 (1966), Luna 10 ('66) and American Surveyor 3 ('67).
The tough issues of rendezvous were finally all worked out in the [[Campaign: Kerbinai Program | Kerbinai Program]]. Gene Kerbin wanted to ramp up the Kerbal Space Program to the next level. Time to send probes and rovers to the Mun! Unfortunately, the Kerbiets would make the first impact. Literally.
 
  
 
===Specifications===
 
===Specifications===
*'''Length:''' 20 hours
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*'''Length:''' 3-6 hours
*'''Difficulty:''' Easy if you've already done your first orbital rendezvous
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*'''Difficulty:''' 5/10 (Adept)
*'''Skills needed:''' Navball navigation, [http://forum.kerbalspaceprogram.com/showthread.php/15652-Orbital-Mechanics-101-A-Kerbal-Space-Program-Tutorial Orbital Mechanics 101], Rendezvous, and some daft piloting skills
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*'''Skills needed:'''  
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#Intermediate navigation via [[maneuver node]] ([[SOI]] intercepts within current [[SOI]])
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#Intermediate [[orbit|orbiting]]
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#Intermediate landing (atmosphere-less bodies)
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#Basic [[probe]] design
 
*'''For version:''' Every version (tested on 0.20.2)
 
*'''For version:''' Every version (tested on 0.20.2)
  
===Muna 2: Impact Probe===
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===Recommended Mods===
The Kerbiets send a probe to the Mun while the KSC is busy with the Kerbinai Program, much to the frustration of some loyal Kerbicans who thought of the idea first.
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*[https://forum.kerbalspaceprogram.com/index.php?/topic/73686-17x-tantares-stockalike-soyuz-and-mir-17109062019new-colours/ Tantares] - We've gotten quite a bit of mileage out of this mod alone, haven't we? Anyway, this mod will aid you in constructing the Muna spacecraft.
*Send a probe to impact the Mun.
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*[http://forum.kerbalspaceprogram.com/index.php?/topic/122020-122-bluedog-design-bureau-stockalike-saturn-apollo-and-more-v11-razved-24feb2017/&_fromLogin=1 Bluedog Design Bureau] - BDB doesn't have Surveyor parts, per se, but  does have parts to make a lander derived from the Ranger probe.
#Must impact something from Kerbin on the Mun. Doesn't matter what as long as it isn't a Kerbal. The Kerbiets don't care.
 
#This probes, and all future probes must have at least one antenna.
 
#If you fail to impact, you can still complete the mission if you can eject your probe out of Kerbin SOI and orbit the sun. If you do, rename it Muna 1 and congratulate yourself on your first heliocentric spacecraft.
 
#All probes after this mission must be self sustaining.
 
(Tip: Make sure to shutdown a battery pack or bring a sun tracking solar panel to have enough electricity to control your spacecraft when you need it.
 
 
 
===Muna 3: Mun Flyby===
 
Once again Kerbiet geniuses send a probe to capture the first ever glimpse of the Mun's far side.
 
*Send a probe to take pictures of the Mun's far side.
 
#Probe must flyby the backside of the Mun, or else orbit the Mun.
 
  
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==Missions==
 
===Muna 9: Munar Lander===
 
===Muna 9: Munar Lander===
Help the Kerbiets score another milestone with their third successful mission to the Mun: the first pictures from the munar surface.
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*Land a self-sustaining probe on the Mun.
*Land a self sustaining probe on the Mun.
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#Land on the Kerbin-facing side of the Mun.
#Probe must land on the Kerbin-facing side of the Mun.
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#Descent stage must have a central engine for descent, then 4 for landing.
#Probe must land without losing any parts except as intended.
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#A small probe must detach from the top when landed.
  
 
===Muna 10: Munar Orbiter===
 
===Muna 10: Munar Orbiter===
Leaving the Kerbicans far behind, the Kerbiets score a grand slam with a 4th and final success on this lap of the Mun Race.
 
 
*Send a probe to orbit the Mun.
 
*Send a probe to orbit the Mun.
 
#Probe's orbit must be inclined at least 10 degrees.
 
#Probe's orbit must be inclined at least 10 degrees.
#Probe must orbit at a circularized altitude of 80km.
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#Probe must orbit at a circularized altitude of 80 km.
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===Minma 9 & 10: Minmus Lander and Orbiter===
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*Repeat Muna 9 and Muna 10 missions, but this time to Minmus.
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#Attempt until completed.
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#You shouldn't have to change the crafts much. The transfer takes more fuel, but landing takes less. But you could decrease thrust for landing (1/3 the surface gravity of Mun, 0.05G)
  
 
===Kervayor 3===
 
===Kervayor 3===
The Kerbicans realize they are falling embarrassingly behind the Kerbiets. To save face, Gene Kerbin wants a lander on the Mun, and he wants it on the Mun right now. Near the big crater if you can manage it. Show those Kerbiets that you can land near something interesting.
 
 
*Land a probe in or near the big crater on the Mun, preferably near the north rim.
 
*Land a probe in or near the big crater on the Mun, preferably near the north rim.
 
#Probe must contain at least one retractable solar panel.
 
#Probe must contain at least one retractable solar panel.
 
#After landing, pretend there is a glitch that retracts the solar panel, and retract it.
 
#After landing, pretend there is a glitch that retracts the solar panel, and retract it.
(This probe will be visited by a future Kerbollo mission to fix the solar panel.)
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(This probe will be visited by a future Kerbollo mission.)
 
 
===Muna 16: Munar Sample Return===
 
Kerbiet determination to win stems from a proud tradition. This time it produces results that shock the world.
 
*Return samples of the munar regolith to Kerbin for study.
 
#Probe must contain a some kind of retractable appendage which can reach the ground and touch it without tipping it over.
 
 
 
#Probe must land on the Kerbin-facing side of the Mun.
 
#Probe must reach out and touch the munar surface with its designated appendage.
 
#Probe must return to Kerbin safely.
 
:(Tip: you will need about 8000 m/s of delta V to accomplish this mission. Up until now, eyeballing the landing on the Mun has been easy. Getting back is another story. Feel free to calculate the delta V of your rocket to make sure it exceeds 8000 m/s, and make sure your Thrust Weight Ratio (TWR) is enough to get you spaceborn. Calculating these is up yourself, or you can use the eyeball method. If you don't want to do the math, feel free to use a mod such as Kerbal Engineer Redux at this point. If you do, only use it in the VAB prior to your mission.)
 
:(Tip: Since Advanced SAS doesn't exist yet, this mission may require you to use a combination of standard SAS, fins, and RCS.)
 
 
 
===Munokhod 1: Munar Rover===
 
Realizing they were behind, the Kerbicans skip directly to the Kerbollo Program. The Kerbiets don't think they will succeed, so they continue their successful robotic missions to the Mun, this time with the first Mun rover.
 
*Land a self sustaining rover on the Mun.
 
#Rover must travel for at least 5 minutes real time, successfully, and return back near its lander.
 
  
 
===Final Word===
 
===Final Word===
After the Kerbiets returned the first munar samples, Gene Kerbin and his intrepid team of space explorers at the Kerbal Space Center raced to start up the Kerbollo Program and save face by getting the first Kerbal to orbit the far side of the Mun in what many were calling the last lap of the [[Campaign: Mun Race | Mun Race]].
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After the Kerbiets performed the first soft landing on Mun, Gene Kerbman and his intrepid team of Kerbican space explorers at the Kerbal Space Center furiously scrambled to start the Kerbollo Program and save face by getting the first Kerbal to orbit the far side of the Mun in what many were calling the last lap of the [[Campaign: Mun Race|Mun Race]].

Latest revision as of 23:11, 5 March 2022

Kerbinai Program Campaigns Mun Race

Introduction

The tough issues of rendezvous and EVA were worked out in the Kerbinai Program. But wait, there's one more step. As the scientists constantly remind you, they want to study the Mun with probes before planting a flag there. As Gene Kerman decided to announce to program's start to the public, the Kerbiets, always one step ahead, had already shot for the Mun. Literally.

This campaign presents a mission manifest that allows you to take baby steps into Munar orbit and its surface. Missions are based on late 60's unmanned, pre-Apollo missions to the moon, including Soviet Luna 9 (1966), Luna 10 ('66) and American Surveyor 3 ('67).

Specifications

  • Length: 3-6 hours
  • Difficulty: 5/10 (Adept)
  • Skills needed:
  1. Intermediate navigation via maneuver node (SOI intercepts within current SOI)
  2. Intermediate orbiting
  3. Intermediate landing (atmosphere-less bodies)
  4. Basic probe design
  • For version: Every version (tested on 0.20.2)

Recommended Mods

  • Tantares - We've gotten quite a bit of mileage out of this mod alone, haven't we? Anyway, this mod will aid you in constructing the Muna spacecraft.
  • Bluedog Design Bureau - BDB doesn't have Surveyor parts, per se, but does have parts to make a lander derived from the Ranger probe.

Missions

Muna 9: Munar Lander

  • Land a self-sustaining probe on the Mun.
  1. Land on the Kerbin-facing side of the Mun.
  2. Descent stage must have a central engine for descent, then 4 for landing.
  3. A small probe must detach from the top when landed.

Muna 10: Munar Orbiter

  • Send a probe to orbit the Mun.
  1. Probe's orbit must be inclined at least 10 degrees.
  2. Probe must orbit at a circularized altitude of 80 km.

Minma 9 & 10: Minmus Lander and Orbiter

  • Repeat Muna 9 and Muna 10 missions, but this time to Minmus.
  1. Attempt until completed.
  2. You shouldn't have to change the crafts much. The transfer takes more fuel, but landing takes less. But you could decrease thrust for landing (1/3 the surface gravity of Mun, 0.05G)

Kervayor 3

  • Land a probe in or near the big crater on the Mun, preferably near the north rim.
  1. Probe must contain at least one retractable solar panel.
  2. After landing, pretend there is a glitch that retracts the solar panel, and retract it.

(This probe will be visited by a future Kerbollo mission.)

Final Word

After the Kerbiets performed the first soft landing on Mun, Gene Kerbman and his intrepid team of Kerbican space explorers at the Kerbal Space Center furiously scrambled to start the Kerbollo Program and save face by getting the first Kerbal to orbit the far side of the Mun in what many were calling the last lap of the Mun Race.