Difference between revisions of "Campaign: Probes and Rovers"

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{{Episode|Kerbinai Program|Mun Race|Campaigns|prefix=Campaign:%20}}
 
{{Episode|Kerbinai Program|Mun Race|Campaigns|prefix=Campaign:%20}}
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==Introduction==
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The tough issues of rendezvous and EVA were worked out in the [[Campaign: Kerbinai Program|Kerbinai Program]]. But wait, there's one more step. As the scientists constantly remind you, they want to study the Mun with probes before planting a flag there. As Gene Kerman decided to announce to program's start to the public, the Kerbiets, always one step ahead, had already shot for the Mun. Literally.
  
==Introduction==
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This campaign presents a mission manifest that allows you to take baby steps into Munar orbit and its surface. Missions are based on late 60's unmanned, pre-Apollo missions to the moon, including Soviet Luna 9 (1966), Luna 10 ('66) and American Surveyor 3 ('67).
The tough issues of rendezvous and EVA were worked out in the [[Campaign: Kerbinai Program|Kerbinai Program]]. But wait, there's one more step. As the scientists constantly remind you, they want to study the Mun with probes and rovers before planting a flag there. As Gene Kerman decided to announce to program's start to the public, the Kerbiets, always one step ahead, had already hit the Mun. Literally.
 
  
This campaign presents a mission manifest that allows you to take baby steps into Munar orbit, on its surface, and by weeks end, roving around its craters kicking up centuries-old Mun dust.
 
 
===Specifications===
 
===Specifications===
 
*'''Length:''' 3-6 hours
 
*'''Length:''' 3-6 hours
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#Intermediate [[orbit|orbiting]]
 
#Intermediate [[orbit|orbiting]]
 
#Intermediate landing (atmosphere-less bodies)
 
#Intermediate landing (atmosphere-less bodies)
#Basic [[rover]] design
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#Basic [[probe]] design
 
*'''For version:''' Every version (tested on 0.20.2)
 
*'''For version:''' Every version (tested on 0.20.2)
  
 
===Recommended Mods===
 
===Recommended Mods===
*[http://forum.kerbalspaceprogram.com/index.php?/topic/112942-historical-rockets-probes-and-stations/ Historical Rockets, Probes, and Stations series] - Back to this mod again:
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*[https://forum.kerbalspaceprogram.com/index.php?/topic/73686-17x-tantares-stockalike-soyuz-and-mir-17109062019new-colours/ Tantares] - We've gotten quite a bit of mileage out of this mod alone, haven't we? Anyway, this mod will aid you in constructing the Muna spacecraft.
**Soviet Probes - This mod includes multiple lunar probes launched by the Soviets during the 1960s in the lead-up to a moonshot that never happened.
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*[http://forum.kerbalspaceprogram.com/index.php?/topic/122020-122-bluedog-design-bureau-stockalike-saturn-apollo-and-more-v11-razved-24feb2017/&_fromLogin=1 Bluedog Design Bureau] - BDB doesn't have Surveyor parts, per se, but  does have parts to make a lander derived from the Ranger probe.
**US Probes - This mod includes many lunar probes launched by the US in the 1960s. Hang on to this mod, because it has many more probes you'll need later on.
 
  
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==Missions==
 
===Muna 9: Munar Lander===
 
===Muna 9: Munar Lander===
 
*Land a self-sustaining probe on the Mun.
 
*Land a self-sustaining probe on the Mun.
#Probe must land on the Kerbin-facing side of the Mun.
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#Land on the Kerbin-facing side of the Mun.
#Probe must land without losing any parts except as intended.
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#Descent stage must have a central engine for descent, then 4 for landing.
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#A small probe must detach from the top when landed.
  
 
===Muna 10: Munar Orbiter===
 
===Muna 10: Munar Orbiter===
 
*Send a probe to orbit the Mun.
 
*Send a probe to orbit the Mun.
 
#Probe's orbit must be inclined at least 10 degrees.
 
#Probe's orbit must be inclined at least 10 degrees.
#Probe must orbit at a circularized altitude of 80 km.
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#Probe must orbit at a circularized altitude of 80 km.
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===Minma 9 & 10: Minmus Lander and Orbiter===
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*Repeat Muna 9 and Muna 10 missions, but this time to Minmus.
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#Attempt until completed.
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#You shouldn't have to change the crafts much. The transfer takes more fuel, but landing takes less. But you could decrease thrust for landing (1/3 the surface gravity of Mun, 0.05G)
  
 
===Kervayor 3===
 
===Kervayor 3===
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#After landing, pretend there is a glitch that retracts the solar panel, and retract it.
 
#After landing, pretend there is a glitch that retracts the solar panel, and retract it.
 
(This probe will be visited by a future Kerbollo mission.)
 
(This probe will be visited by a future Kerbollo mission.)
 
===Muna 16: Munar Sample Return===
 
*Return samples of the munar regolith to Kerbin for study.
 
#Probe must contain some kind of retractable appendage which can reach the ground without tipping the craft over.
 
 
#Probe must land on the Kerbin-facing side of the Mun.
 
#Probe must reach out and touch the munar surface with its designated appendage.
 
#Probe must return to Kerbin safely.
 
:(Tip: you will need about 8000 m/s of delta V to accomplish this mission. Up until now, eyeballing the landing on the Mun has been easy. Getting back is another story. Feel free to calculate the delta V of your rocket to make sure it exceeds 8000 m/s, and make sure your Thrust Weight Ratio (TWR) is enough to get you spaceborn. Calculating these is up to yourself, or you can use the eyeball method. If you don't want to do the math, feel free to use a mod such as Kerbal Engineer Redux at this point. If you do, challenge yourself to only use it in the VAB prior to your mission unless you're fine with using mods.)
 
:(Tip: Since Advanced SAS doesn't exist yet, this mission may require you to use a combination of standard SAS, fins, and RCS.)
 
:(Tip: the [[Communotron 16]] antenna is a good appendage since it doesn't tip your vehicle over; alternatively, you can download the [http://kerbalspaceport.com/scoopomatic/ Scoop-o-Matic] as part of the Beaslty Science mod, which actually does dig into soil and produce results)
 
 
===Munokhod 1: Munar Rover===
 
*Land a rather large self-sustaining rover on the Mun.
 
#Rover must travel for at least 5 minutes real time after landing.
 
#Rover must be able to survive a Munar night and come back online when the sun comes back up.
 
#Take a picture of your rover at someplace interesting and post it [http://forum.kerbalspaceprogram.com/showthread.php/37509-Campaign-Probes-Rovers?p=475989 here].
 
:(Tip: You will not need as much delta V as your Munar sample return mission. Actually a lot less. Feel free to minimize to save money. After all, the Kerbiets do everything on a shoe string budget.)
 
:(Tip: Make sure your rover is well balanced to avoid accidents, and test it well on Kerbin before launching.)
 
  
 
===Final Word===
 
===Final Word===
After the Kerbiets returned the first munar samples, Gene Kerbman and his intrepid team of space explorers at the Kerbal Space Center furiously scrambled to start the Kerbollo Program and save face by getting the first Kerbal to orbit the far side of the Mun in what many were calling the last lap of the [[Campaign: Mun Race|Mun Race]].
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After the Kerbiets performed the first soft landing on Mun, Gene Kerbman and his intrepid team of Kerbican space explorers at the Kerbal Space Center furiously scrambled to start the Kerbollo Program and save face by getting the first Kerbal to orbit the far side of the Mun in what many were calling the last lap of the [[Campaign: Mun Race|Mun Race]].
[[Category:Campaigns]]
 

Latest revision as of 23:11, 5 March 2022

Kerbinai Program Campaigns Mun Race

Introduction

The tough issues of rendezvous and EVA were worked out in the Kerbinai Program. But wait, there's one more step. As the scientists constantly remind you, they want to study the Mun with probes before planting a flag there. As Gene Kerman decided to announce to program's start to the public, the Kerbiets, always one step ahead, had already shot for the Mun. Literally.

This campaign presents a mission manifest that allows you to take baby steps into Munar orbit and its surface. Missions are based on late 60's unmanned, pre-Apollo missions to the moon, including Soviet Luna 9 (1966), Luna 10 ('66) and American Surveyor 3 ('67).

Specifications

  • Length: 3-6 hours
  • Difficulty: 5/10 (Adept)
  • Skills needed:
  1. Intermediate navigation via maneuver node (SOI intercepts within current SOI)
  2. Intermediate orbiting
  3. Intermediate landing (atmosphere-less bodies)
  4. Basic probe design
  • For version: Every version (tested on 0.20.2)

Recommended Mods

  • Tantares - We've gotten quite a bit of mileage out of this mod alone, haven't we? Anyway, this mod will aid you in constructing the Muna spacecraft.
  • Bluedog Design Bureau - BDB doesn't have Surveyor parts, per se, but does have parts to make a lander derived from the Ranger probe.

Missions

Muna 9: Munar Lander

  • Land a self-sustaining probe on the Mun.
  1. Land on the Kerbin-facing side of the Mun.
  2. Descent stage must have a central engine for descent, then 4 for landing.
  3. A small probe must detach from the top when landed.

Muna 10: Munar Orbiter

  • Send a probe to orbit the Mun.
  1. Probe's orbit must be inclined at least 10 degrees.
  2. Probe must orbit at a circularized altitude of 80 km.

Minma 9 & 10: Minmus Lander and Orbiter

  • Repeat Muna 9 and Muna 10 missions, but this time to Minmus.
  1. Attempt until completed.
  2. You shouldn't have to change the crafts much. The transfer takes more fuel, but landing takes less. But you could decrease thrust for landing (1/3 the surface gravity of Mun, 0.05G)

Kervayor 3

  • Land a probe in or near the big crater on the Mun, preferably near the north rim.
  1. Probe must contain at least one retractable solar panel.
  2. After landing, pretend there is a glitch that retracts the solar panel, and retract it.

(This probe will be visited by a future Kerbollo mission.)

Final Word

After the Kerbiets performed the first soft landing on Mun, Gene Kerbman and his intrepid team of Kerbican space explorers at the Kerbal Space Center furiously scrambled to start the Kerbollo Program and save face by getting the first Kerbal to orbit the far side of the Mun in what many were calling the last lap of the Mun Race.