Difference between revisions of "Engineer"

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(Added information on converter bonus multiplier, tweaked layout, brought formatting in line with related pages.)
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'''Engineer''' is a [[specialization]] assigned to [[Kerbonaut]]s. Engineers can repair broken parts and repack parachutes. They also greatly affect the efficiency of [[Resource harvester|Resource Harvesters]] and [[Converter|Converters]] on the craft they are aboard. [[Bill Kerman]] is the engineer of the [[Original four]].
 
  
== Abilities ==
 
Additional abilities are unlocked as [[Experience]] is gained.
 
{| class="wikitable"
 
|-
 
!Level
 
!Effects provided
 
!Harvesting/Conversion Multiplier
 
!G Tolerance
 
|-
 
|{{mark|0star}}||None
 
|25%||1x
 
|-
 
|{{mark|1star}}||Repack parachutes
 
|45%||1.1x
 
|-
 
|{{mark|2star}}||Repair lander legs
 
|65%||1.2x
 
|-
 
|{{mark|3star}}||Repair wheels
 
|85%||1.3x
 
|-
 
|{{mark|4star}}||None
 
|105%||1.4x
 
|-
 
|{{mark|5star}}||None
 
|125%||1.5x
 
|}
 
 
Note: with no engineer aboard a craft its production rate multiplier is 5%.
 
 
== Mods ==
 
 
In Kerbal Inventory System (KIS), only engineers can use The Winch or The Electrical Screwdriver.
 
 
== Changes ==
 
;[[1.2]]
 
* Added G force tolerance
 
;[[1.0.1]]
 
* Changed the resource drill boost mechanics.
 
;[[1.0]]
 
* Engineers can boost the speed of resource drills at the cost of safety.
 
;[[0.90.0]]
 
* Initial release
 
 
[[Category:Career-specific features]]
 
[[Category:Kerbals]]
 
[[Category:Stubs]]
 

Revision as of 17:59, 17 March 2017