Difference between revisions of "FX Groups"

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This is a list of predefined FX definitions for use in part.cfg files.  They can be used in two ways:
# For parts which use ModuleEngines (e.g. most stock rocket engines, older mod engines), an FX definition has a position and orientation, and can be "attached" to various engine events (e.g. engage, running, disengage, flameout).  See the [[Parts/Engine/solidBoosterRT-5/solidBoosterRT-5.cfg|RT-5 booster configuration]] for an example of this kind of usage.
# For parts which use ModuleEnginesFX (e.g. most stock jet engines, newer mod engines), an EFFECTS{} node has sub-nodes for those engine events, and those sub-nodes in turn may have PREFAB_PARTICLE{} nodes which include a "prefabName" from from the following list (as well as orientation, speed, and other control parameters).  See the [[Parts/Engine/MassiveSRB/part.cfg|Kickback booster configuration]] for an example of this type of usage.
The predefined FX names are:
* fx_exhaustFlame_blue
* fx_exhaustFlame_blue_small
* fx_exhaustFlame_white_tiny
* fx_exhaustFlame_yellow
* fx_exhaustFlame_yellow_small
* fx_exhaustFlame_yellow_tiny
* fx_exhaustLight_blue
* fx_exhaustLight_yellow
* fx_exhaustSparks_flameout
* fx_exhaustSparks_yellow
* fx_gasBurst_white
* fx_gasJet_tiny
* fx_gasJet_white
* fx_smokeTrail_light
* fx_smokeTrail_medium

Revision as of 18:03, 17 March 2017