Parts/Command/cupola/cupola.cfg

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Revision as of 18:21, 11 August 2014 by BobBot (talk | contribs) (*update to 0.24.2;)
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This is the configuration file for PPD-12 Cupola Module.
PART
{
// --- general parameters ---
name = cupola
module = Part
author = Squad

// --- asset parameters ---
mesh = model.mu
rescaleFactor = 1.0

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_bottom = 0.0, -0.4, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.83, 0.0, 0.0, 1.0, 0.0, 1



// --- editor parameters ---
TechRequired = largeControl
entryCost = 10200
cost = 3200
category = Pods
subcategory = 0
title = PPD-12 Cupola Module
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.
description = The PPD-12 was developed to provide a high visibility control room for orbital stations, and a place for thoughtful Kerbals to contemplate the beauty of the cosmos.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0

// --- standard part parameters ---
mass = 4.5
dragModelType = default
maximum_drag = 0.40
minimum_drag = 0.40
angularDrag = 4
crashTolerance = 8
maxTemp = 3400

vesselType = Lander

// --- internal setup ---
CrewCapacity = 1

INTERNAL
{
  name = cupolaInternal
}

MODULE
{
	name = ModuleCommand
	minimumCrew = 1
}

RESOURCE
{
	name = ElectricCharge
	amount = 200
	maxAmount = 200	
}
MODULE
{
	name = ModuleSAS
}

MODULE
{
	name = ModuleReactionWheel
	
	PitchTorque = 9
	YawTorque = 9
	RollTorque = 9
	
	RESOURCE
	{
		name = ElectricCharge
		rate = 0.9
	}
}
MODULE
{
	name = ModuleScienceExperiment	
	
	experimentID = crewReport
	
	experimentActionName = Crew Report
	resetActionName = Discard Crew Report
	reviewActionName = Review Report
	
	useStaging = False	
	useActionGroups = True
	hideUIwhenUnavailable = True	
	rerunnable = True
	
	xmitDataScalar = 1.0
}
MODULE
{
	name = ModuleScienceContainer
	
	reviewActionName = Review Stored Data
	storeActionName = Store Experiments
	evaOnlyStorage = True
	storageRange = 1.6
}

RESOURCE
{
	name = MonoPropellant
	amount = 10
	maxAmount = 10
}

MODULE
{
      name = FlagDecal
      textureQuadName = flagTransform
}
}