Difference between revisions of "Parts/Engine/Size3AdvancedEngine/part.cfg"

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m (BobBot moved page Parts/NASAmission/Size3AdvancedEngine/part.cfg to Parts/Engine/Size3AdvancedEngine/part.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0;)
Line 1: Line 1:
{{Part config|Kerbodyne KR-2L Advanced Engine|2=PART
+
{{Part config|Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine|2=PART
 
{
 
{
// --- general parameters ---
+
name = Size3AdvancedEngine
name = Size3AdvancedEngine
+
module = Part
module = Part
+
author = Squad
author = Squad
+
mesh = Size3AdvancedEngine.mu
 
+
rescaleFactor = 1
// --- asset parameters ---
+
node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
mesh = Size3AdvancedEngine.mu
+
node_stack_bottom = 0.0, -2.536873, 0.0, 0.0, -1.0, 0.0, 3
 
+
TechRequired = veryHeavyRocketry
rescaleFactor = 1
+
entryCost = 64000
 
+
cost = 21000
// --- node definitions ---
+
category = Propulsion
node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
+
subcategory = 0
node_stack_bottom = 0.0, -2.536873, 0.0, 0.0, 1.0, 0.0, 3
+
title = Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine
 
+
manufacturer = Kerbodyne
// --- editor parameters ---
+
description = This engine is Kerbodyne's first attempt at a super heavy lifting engine. Later models have been designed with multiple nozzles to prevent a single point of failure, and reduce manufacturing costs.
TechRequired = veryHeavyRocketry
+
attachRules = 1,0,1,0,0
entryCost = 64000
+
mass = 8.5
cost = 20850
+
// heatConductivity = 0.06 // half default
category = Propulsion
+
emissiveConstant = 0.8 // engine nozzles are good at radiating.
subcategory = 0
+
dragModelType = default
title = Kerbodyne KR-2L Advanced Engine
+
maximum_drag = 0.2
manufacturer = Kerbodyne
+
minimum_drag = 0.2
description = This engine is Kerbodyne's first attempt at a super heavy lifting engine. Later models have been designed with multiple nozzles to prevent a single point of failure, and reduce manufacturing costs.
+
angularDrag = 2
 
+
crashTolerance = 7
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
breakingForce = 200
attachRules = 1,0,1,0,0
+
breakingTorque = 200
 
+
maxTemp = 2000 // = 3600
// --- standard part parameters ---
+
bulkheadProfiles = size3
mass = 6.5
+
EFFECTS
dragModelType = default
+
{
maximum_drag = 0.2
+
running_closed
minimum_drag = 0.2
+
{
angularDrag = 2
+
AUDIO
crashTolerance = 7
+
{
breakingForce = 200
+
channel = Ship
breakingTorque = 200
+
clip = sound_rocket_hard
maxTemp = 3600
+
volume = 0.0 0.0
 
+
volume = 1.0 1.0
EFFECTS
+
pitch = 0.0 0.2
{
+
pitch = 1.0 1.0
  running_closed
+
loop = true
  {
+
}
    AUDIO
+
PREFAB_PARTICLE
    {
+
{
      channel = Ship
+
prefabName = fx_smokeTrail_veryLarge
      clip = sound_rocket_hard
+
transformName = smokePoint
      volume = 0.0 0.0
+
emission = 0.0 0.0
      volume = 1.0 1.0
+
emission = 0.05 0.0
      pitch = 0.0 0.2
+
emission = 0.075 0.25
      pitch = 1.0 1.0
+
emission = 1.0 1.25
      loop = true
+
speed = 0.0 0.25
    }
+
speed = 1.0 1.0
    PREFAB_PARTICLE
+
localOffset = 0, 0, 1
    {
+
}
      prefabName = fx_smokeTrail_veryLarge
+
MODEL_MULTI_PARTICLE
      transformName = smokePoint
+
{
      emission = 0.0 0.0
+
modelName = Squad/FX/ksX_Exhaust
      emission = 0.05 0.0
+
transformName = fxPoint
      emission = 0.075 0.25
+
emission = 0.0 0.0
      emission = 1.0 1.25
+
emission = 0.05 0.0
      speed = 0.0 0.25
+
emission = 0.075 0.25
      speed = 1.0 1.0
+
emission = 1.0 1.25
      localOffset = 0, 0, 1
+
speed = 0.0 0.5
    }
+
speed = 1.0 1.2
    MODEL_MULTI_PARTICLE
+
}
    {
+
}
      modelName = Squad/FX/ksX_Exhaust
+
engage
      transformName = fxPoint
+
{
      emission = 0.0 0.0
+
AUDIO
      emission = 0.05 0.0
+
{
      emission = 0.075 0.25
+
channel = Ship
      emission = 1.0 1.25
+
clip = sound_vent_soft
      speed = 0.0 0.5
+
volume = 1.0
      speed = 1.0 1.2
+
pitch = 2.0
    }
+
loop = false
  }
+
}
  engage
+
}
  {
+
flameout
    AUDIO
+
{
    {
+
PREFAB_PARTICLE
      channel = Ship
+
{
      clip = sound_vent_soft
+
prefabName = fx_exhaustSparks_flameout_2
      volume = 1.0
+
transformName = fxPoint
      pitch = 2.0
+
oneShot = true
      loop = false
+
}
    }
+
AUDIO
  }
+
{
  flameout
+
channel = Ship
  {
+
clip = sound_explosion_low
    PREFAB_PARTICLE
+
volume = 1.0
    {
+
pitch = 2.0
      prefabName = fx_exhaustSparks_flameout_2
+
loop = false
      transformName = fxPoint
+
}
      oneShot = true
+
}
    }
+
}
    AUDIO
+
MODULE
    {
+
{
      channel = Ship
+
name = ModuleEnginesFX
      clip = sound_explosion_low
+
thrustVectorTransformName = thrustTransform
      volume = 1.0
+
engineID = KSX
      pitch = 2.0
+
runningEffectName = running_closed
      loop = false
+
exhaustDamage = True
    }
+
ignitionThreshold = 0.1
  }
+
minThrust = 0
}
+
maxThrust = 1000
 
+
heatProduction = 70
MODULE
+
fxOffset = 0, 0, 1.5
{
+
EngineType = LiquidFuel
name = ModuleEnginesFX
+
PROPELLANT
thrustVectorTransformName = thrustTransform
+
{
engineID = KSX
+
name = LiquidFuel
runningEffectName = running_closed
+
ratio = 0.9
exhaustDamage = True
+
DrawGauge = True
ignitionThreshold = 0.1
+
}
minThrust = 0
+
PROPELLANT
maxThrust = 2500
+
{
heatProduction = 400
+
name = Oxidizer
fxOffset = 0, 0, 1.5
+
ratio = 1.1
PROPELLANT
+
}
 +
atmosphereCurve
 +
{
 +
key = 0 340
 +
key = 1 170
 +
key = 4 0.001
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleGimbal
 +
gimbalTransformName = Nozzle
 +
gimbalRange = 4
 +
}
 +
MODULE
 
{
 
{
name = LiquidFuel
+
name = ModuleAnimateHeat
        ratio = 0.9
+
ThermalAnim = HeatAnimationAdvancedEngine
DrawGauge = True
 
 
}
 
}
PROPELLANT
+
MODULE
 
{
 
{
name = Oxidizer
+
name = ModuleAlternator
ratio = 1.1
+
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 12.0
 +
}
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 380
 
  key = 1 280
 
}
 
 
}
 
 
MODULE
 
{
 
name = ModuleGimbal
 
gimbalTransformName = Nozzle
 
gimbalRange = 1
 
}
 
 
MODULE
 
{
 
      name = ModuleAnimateHeat
 
      ThermalAnim = HeatAnimationAdvancedEngine
 
}
 
 
MODULE
 
{
 
name = ModuleAlternator
 
 
RESOURCE
 
RESOURCE
 
{
 
{
 
name = ElectricCharge
 
name = ElectricCharge
rate = 12.0
+
amount = 0
 +
maxAmount = 0
 +
isTweakable = false
 +
hideFlow = true
 +
}
 +
MODULE
 +
{
 +
name = FlagDecal
 +
textureQuadName = FlagTransform
 +
}
 +
MODULE
 +
{
 +
name = ModuleJettison
 +
jettisonName = obj_fairing
 +
bottomNodeName = bottom
 +
isFairing = True
 +
jettisonedObjectMass = 0.5
 +
jettisonForce = 15
 +
jettisonDirection = 0 0 1
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
environments = 15
 +
useStaging = True
 +
useEvent = True
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 1
 +
maxDistance = 100
 +
falloff = 2
 +
thrustTransformName = thrustTransform
 
}
 
}
}
 
RESOURCE
 
{
 
name = ElectricCharge
 
amount = 0
 
maxAmount = 0
 
  isTweakable = false
 
hideFlow = true
 
}
 
 
MODULE
 
{
 
      name = FlagDecal
 
      textureQuadName = FlagTransform
 
}
 
 
MODULE
 
{
 
      name = ModuleJettison
 
      jettisonName = obj_fairing
 
      bottomNodeName = bottom
 
      isFairing = True
 
      jettisonedObjectMass = 0.5
 
      jettisonForce = 15
 
      jettisonDirection = 0 0 1
 
 
}
 
 
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 15
 
 
useStaging = True
 
useEvent = True
 
}
 
 
}
 
}
  
 
}}
 
}}

Revision as of 16:45, 29 April 2015

This is the configuration file for Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine.
PART
{
	name = Size3AdvancedEngine
	module = Part
	author = Squad
	mesh = Size3AdvancedEngine.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
	node_stack_bottom = 0.0, -2.536873, 0.0, 0.0, -1.0, 0.0, 3
	TechRequired = veryHeavyRocketry
	entryCost = 64000
	cost = 21000
	category = Propulsion
	subcategory = 0
	title = Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine
	manufacturer = Kerbodyne
	description = This engine is Kerbodyne's first attempt at a super heavy lifting engine. Later models have been designed with multiple nozzles to prevent a single point of failure, and reduce manufacturing costs.
	attachRules = 1,0,1,0,0
	mass = 8.5
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size3
	EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_hard
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_veryLarge
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/ksX_Exhaust
				transformName = fxPoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.5
				speed = 1.0 1.2
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = fxPoint
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		thrustVectorTransformName = thrustTransform
		engineID = KSX
		runningEffectName = running_closed
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 1000
		heatProduction = 70
		fxOffset = 0, 0, 1.5
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 340
			key = 1 170
			key = 4 0.001
		}
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = Nozzle
		gimbalRange = 4
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = HeatAnimationAdvancedEngine
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 12.0
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = FlagTransform
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = obj_fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.5
		jettisonForce = 15
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 1
		maxDistance = 100
		falloff = 2
		thrustTransformName = thrustTransform
	}
}