Parts/Engine/liquidEngine48-7S/liquidEngine48-7S.cfg

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Revision as of 01:52, 16 December 2014 by BobBot (talk | contribs) (*update to 0.90.0;)
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This is the configuration file for Rockomax 48-7S.
PART {

name = liquidEngineMini
module = Part
author = Squad
mesh = model.mu

rescaleFactor = 1.0

node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.375, 0.0, 0.0, 1.0, 0.0, 0

TechRequired = fuelSystems
entryCost = 2800
cost = 300
category = Engine
subcategory = 0
title = Rockomax 48-7S
manufacturer = Rockomax Conglomerate
description = The 48-7S may be small, but it packs quite a punch for its size. This little engine is a testament to how larger does not always means more advanced, at least according to Rockomax's marketing department. The box it comes in is pretty cool, in any case.
attachRules = 1,0,1,0,0

mass = 0.1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
breakingForce = 200
breakingTorque = 200
maxTemp = 3600

EFFECTS
{
  running
  {
    AUDIO
    {
      channel = Ship
      clip = sound_rocket_mini
      volume = 0.0 0.0
      volume = 1.0 1.0
      pitch = 0.0 0.75
      pitch = 1.0 0.95
      loop = true
    }
    PREFAB_PARTICLE
    {
      prefabName = fx_exhaustFlame_yellow_tiny_Z
      transformName = thrustTransform
      emission = 0.0 0.0
      emission = 1.0 1.0
      speed = 0.0 0.8
      speed = 1.0 1.0
    }
  }
  engage
  {
    AUDIO
    {
      channel = Ship
      clip = sound_vent_medium
      loop = false
    }
  }
  disengage
  {
    AUDIO
    {
      channel = Ship
      clip = sound_vent_soft
      loop = false
    }
  }
}

MODULE
{
	name = ModuleEnginesFX
	thrustVectorTransformName = thrustTransform
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 30
	heatProduction = 150
	fxOffset = 0, 0, 0.125
	PROPELLANT
	{
	 	name = LiquidFuel
		ratio = 0.9
		DrawGauge = True
	}
	PROPELLANT
	{
		name = Oxidizer
		ratio = 1.1
	}
	atmosphereCurve
 	{
		key = 0 350
		key = 1 300
 	}
	
}

MODULE
{
       name = ModuleJettison
       jettisonName = node_fairing_collider
       bottomNodeName = bottom
       isFairing = True
       jettisonedObjectMass = 0.1
       jettisonForce = 2
       jettisonDirection = 0 0 1
	
}

MODULE
{
	name = ModuleGimbal
	gimbalTransformName = thrustTransform
	gimbalRange = 1
}

MODULE
{
	name = ModuleTestSubject
	
	// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
	environments = 15
	
	useStaging = True
	useEvent = True
}

}