Parts/Engine/liquidEngineLV-N/liquidEngineLV-N.cfg

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Revision as of 21:23, 4 May 2013 by Dgelessus (talk | contribs) (Created page with "<pre> name = nuclearEngine module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 node_stack_bottom...")
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name = nuclearEngine
module = Part
author = NovaSilisko

mesh = model.mu
scale = 1
rescaleFactor = 1

node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, 1.0, 0.0

ThermalAnim = overheat

fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running

sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout

cost = 1700
category = Propulsion
subcategory = 0
title = LV-N Atomic Rocket Motor
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.
description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0

mass = 2.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 12
maxTemp = 4000

// Yes, I know this is wrong. NTRs don't actually burn fuel and oxidizer, but we don't want to jump into making separate tanks for the two yet.

MODULE
{
	name = ModuleEngines
	thrustVectorTransformName = thrustTransform
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 60
	heatProduction = 600
	fxOffset = 0, 0, 1.6
	PROPELLANT
	{
		name = LiquidFuel
        	ratio = 0.9
		DrawGauge = True
	}
	PROPELLANT
	{
		name = Oxidizer
		ratio = 1.1
	}
	atmosphereCurve
 	{
   	 key = 0 800
  	 key = 1 220
 	}
	
}

MODULE
{
       name = ModuleJettison
       jettisonName = fairingL
       bottomNodeName = bottom
       isFairing = False
       jettisonedObjectMass = 0.1
       jettisonForce = 1
       jettisonDirection = 1 0 0
	
}

MODULE
{
       name = ModuleJettison
       jettisonName = fairingR
       bottomNodeName = bottom
       isFairing = False
       jettisonedObjectMass = 0.1
       jettisonForce = 1
       jettisonDirection = -1 0 0
	
}

MODULE
{
	name = ModuleGimbal
	gimbalTransformName = thrustTransform
	gimbalRange = 1
}

MODULE
{
      name = ModuleAnimateHeat
      ThermalAnim = overheat
}