Difference between revisions of "Parts/Engine/liquidEngineMainsail/liquidEngineMainsail.cfg"

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(Created page with "<pre> // Kerbal Space Program - Part Config // LV-T30 Liquid Fuel Engine // // --- general parameters --- name = liquidEngine1-2 module = LiquidFuelEngine author = NovaSili...")
 
m (*update to 1.0.4;)
 
(8 intermediate revisions by 2 users not shown)
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<pre>
+
{{Part config|RE-M3 "Mainsail" Liquid Engine|2=PART
 +
{
 +
name = liquidEngine1-2
 +
module = Part
 +
author = NovaSilisko
 +
mesh = model.mu
 +
rescaleFactor = 1
 +
node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
 +
node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, -1.0, 0.0, 2
 +
fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
 +
fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout
 +
sound_vent_medium = engage
 +
sound_rocket_hard = running
 +
sound_vent_soft = disengage
 +
sound_explosion_low = flameout
 +
TechRequired = heavierRocketry
 +
entryCost = 38000
 +
cost = 13000
 +
category = Engine
 +
subcategory = 0
 +
title = RE-M3 "Mainsail" Liquid Engine
 +
manufacturer = Rockomax Conglomerate
 +
description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations.
 +
attachRules = 1,0,1,0,0
 +
mass = 6
 +
// heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 +
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 +
dragModelType = default
 +
maximum_drag = 0.2
 +
minimum_drag = 0.2
 +
angularDrag = 2
 +
crashTolerance = 7
 +
breakingForce = 200
 +
breakingTorque = 200
 +
maxTemp = 2000 // = 3600
 +
bulkheadProfiles = size2
 +
MODULE
 +
{
 +
name = ModuleEngines
 +
thrustVectorTransformName = thrustTransform
 +
exhaustDamage = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 1500
 +
heatProduction = 196
 +
fxOffset = 0, 0, 1.5
 +
EngineType = LiquidFuel
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
ratio = 0.9
 +
DrawGauge = True
 +
}
 +
PROPELLANT
 +
{
 +
name = Oxidizer
 +
ratio = 1.1
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 310
 +
key = 1 285
 +
key = 9 0.001
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleJettison
 +
jettisonName = fairing
 +
bottomNodeName = bottom
 +
isFairing = True
 +
jettisonedObjectMass = 0.5
 +
jettisonForce = 15
 +
jettisonDirection = 0 0 1
 +
}
 +
MODULE
 +
{
 +
name = ModuleGimbal
 +
gimbalTransformName = thrustTransform
 +
gimbalRange = 2
 +
}
 +
MODULE
 +
{
 +
name = ModuleAnimateHeat
 +
ThermalAnim = overheat
 +
}
 +
MODULE
 +
{
 +
name = ModuleAlternator
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 12.0
 +
}
 +
}
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
amount = 0
 +
maxAmount = 0
 +
isTweakable = false
 +
hideFlow = true
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 0.8
 +
maxDistance = 50
 +
falloff = 1.8
 +
thrustTransformName = thrustTransform
 +
}
 +
EFFECTS
 +
{
 +
Thrust
 +
{
 +
AUDIO
 +
{
 +
clip = Squad/Sounds/sound_rocket_mini
 +
volume = 0.0 0.0
 +
volume = 1.0 1.0
 +
pitch = 0.0 0.8
 +
pitch = 1.0 1.0
 +
loop = true
 +
}
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
environments = 15
 +
useStaging = True
 +
useEvent = True
 +
}
 +
}
  
// Kerbal Space Program - Part Config
+
}}
// LV-T30 Liquid Fuel Engine
 
//
 
 
 
// --- general parameters ---
 
name = liquidEngine1-2
 
module = LiquidFuelEngine
 
author = NovaSilisko
 
 
 
// --- asset parameters ---
 
mesh = model.mu
 
 
 
rescaleFactor = 1
 
 
 
// --- node definitions ---
 
node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
 
node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, 1.0, 0.0, 2
 
 
 
// --- FX definitions ---
 
 
 
fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, active
 
fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, active
 
fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, active
 
 
 
// --- Sound FX definition ---
 
 
 
sound_vent_medium = activate
 
sound_rocket_hard = active
 
sound_vent_soft = deactivate
 
 
 
// --- editor parameters ---
 
cost = 850
 
category = 0
 
subcategory = 0
 
title = Rockomax "Mainsail" Liquid Engine
 
manufacturer = Rockomax Conglomerate
 
description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations.
 
 
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
attachRules = 1,0,1,0,0
 
 
 
// --- standard part parameters ---
 
mass = 6
 
dragModelType = default
 
maximum_drag = 0.2
 
minimum_drag = 0.2
 
angularDrag = 2
 
crashTolerance = 7
 
breakingForce = 200
 
breakingTorque = 200
 
maxTemp = 3600
 
 
 
// --- liquid engine parameters ---
 
 
 
maxThrust = 1500
 
minThrust = 0
 
heatProduction = 500
 
Isp = 280
 
vacIsp = 330
 
 
 
thrustVectoringCapable = True
 
gimbalRange = 1.0
 
 
 
 
 
</pre>
 

Latest revision as of 12:25, 27 June 2015

This is the configuration file for RE-M3 "Mainsail" Liquid Engine.
PART
{
	name = liquidEngine1-2
	module = Part
	author = NovaSilisko
	mesh = model.mu
	rescaleFactor = 1
	node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, -1.0, 0.0, 2
	fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = heavierRocketry
	entryCost = 38000
	cost = 13000
	category = Engine
	subcategory = 0
	title = RE-M3 "Mainsail" Liquid Engine
	manufacturer = Rockomax Conglomerate
	description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations.
	attachRules = 1,0,1,0,0
	mass = 6
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size2
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 1500
		heatProduction = 196
		fxOffset = 0, 0, 1.5
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 310
			key = 1 285
			key = 9 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairing
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.5
		jettisonForce = 15
		jettisonDirection = 0 0 1
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = thrustTransform
		gimbalRange = 2
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = overheat
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 12.0
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.8
		maxDistance = 50
		falloff = 1.8
		thrustTransformName = thrustTransform
	}
	EFFECTS
	{
		Thrust
		{
			AUDIO
			{
				clip = Squad/Sounds/sound_rocket_mini
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.8
				pitch = 1.0 1.0
				loop = true
			}
		}
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = True
	}
}