Difference between revisions of "Parts/Engine/liquidEngineMainsail/liquidEngineMainsail.cfg"
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< Parts
(Created page with "<pre> // Kerbal Space Program - Part Config // LV-T30 Liquid Fuel Engine // // --- general parameters --- name = liquidEngine1-2 module = LiquidFuelEngine author = NovaSili...") |
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− | + | {{Part config|RE-M3 "Mainsail" Liquid Engine|2=PART | |
+ | { | ||
+ | name = liquidEngine1-2 | ||
+ | module = Part | ||
+ | author = NovaSilisko | ||
+ | mesh = model.mu | ||
+ | rescaleFactor = 1 | ||
+ | node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2 | ||
+ | node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, -1.0, 0.0, 2 | ||
+ | fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running | ||
+ | fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running | ||
+ | fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running | ||
+ | fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout | ||
+ | sound_vent_medium = engage | ||
+ | sound_rocket_hard = running | ||
+ | sound_vent_soft = disengage | ||
+ | sound_explosion_low = flameout | ||
+ | TechRequired = heavierRocketry | ||
+ | entryCost = 38000 | ||
+ | cost = 13000 | ||
+ | category = Engine | ||
+ | subcategory = 0 | ||
+ | title = RE-M3 "Mainsail" Liquid Engine | ||
+ | manufacturer = Rockomax Conglomerate | ||
+ | description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations. | ||
+ | attachRules = 1,0,1,0,0 | ||
+ | mass = 6 | ||
+ | // heatConductivity = 0.06 // half default | ||
+ | skinInternalConductionMult = 4.0 | ||
+ | emissiveConstant = 0.8 // engine nozzles are good at radiating. | ||
+ | dragModelType = default | ||
+ | maximum_drag = 0.2 | ||
+ | minimum_drag = 0.2 | ||
+ | angularDrag = 2 | ||
+ | crashTolerance = 7 | ||
+ | breakingForce = 200 | ||
+ | breakingTorque = 200 | ||
+ | maxTemp = 2000 // = 3600 | ||
+ | bulkheadProfiles = size2 | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleEngines | ||
+ | thrustVectorTransformName = thrustTransform | ||
+ | exhaustDamage = True | ||
+ | ignitionThreshold = 0.1 | ||
+ | minThrust = 0 | ||
+ | maxThrust = 1500 | ||
+ | heatProduction = 196 | ||
+ | fxOffset = 0, 0, 1.5 | ||
+ | EngineType = LiquidFuel | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = LiquidFuel | ||
+ | ratio = 0.9 | ||
+ | DrawGauge = True | ||
+ | } | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = Oxidizer | ||
+ | ratio = 1.1 | ||
+ | } | ||
+ | atmosphereCurve | ||
+ | { | ||
+ | key = 0 310 | ||
+ | key = 1 285 | ||
+ | key = 9 0.001 | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleJettison | ||
+ | jettisonName = fairing | ||
+ | bottomNodeName = bottom | ||
+ | isFairing = True | ||
+ | jettisonedObjectMass = 0.5 | ||
+ | jettisonForce = 15 | ||
+ | jettisonDirection = 0 0 1 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleGimbal | ||
+ | gimbalTransformName = thrustTransform | ||
+ | gimbalRange = 2 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleAnimateHeat | ||
+ | ThermalAnim = overheat | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleAlternator | ||
+ | RESOURCE | ||
+ | { | ||
+ | name = ElectricCharge | ||
+ | rate = 12.0 | ||
+ | } | ||
+ | } | ||
+ | RESOURCE | ||
+ | { | ||
+ | name = ElectricCharge | ||
+ | amount = 0 | ||
+ | maxAmount = 0 | ||
+ | isTweakable = false | ||
+ | hideFlow = true | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleSurfaceFX | ||
+ | thrustProviderModuleIndex = 0 | ||
+ | fxMax = 0.8 | ||
+ | maxDistance = 50 | ||
+ | falloff = 1.8 | ||
+ | thrustTransformName = thrustTransform | ||
+ | } | ||
+ | EFFECTS | ||
+ | { | ||
+ | Thrust | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | clip = Squad/Sounds/sound_rocket_mini | ||
+ | volume = 0.0 0.0 | ||
+ | volume = 1.0 1.0 | ||
+ | pitch = 0.0 0.8 | ||
+ | pitch = 1.0 1.0 | ||
+ | loop = true | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | environments = 15 | ||
+ | useStaging = True | ||
+ | useEvent = True | ||
+ | } | ||
+ | } | ||
− | + | }} | |
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Latest revision as of 12:25, 27 June 2015
PART { name = liquidEngine1-2 module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_stack_top = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.930788, 0.0, 0.0, -1.0, 0.0, 2 fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = heavierRocketry entryCost = 38000 cost = 13000 category = Engine subcategory = 0 title = RE-M3 "Mainsail" Liquid Engine manufacturer = Rockomax Conglomerate description = A monster of an engine for heavy lifting purposes, the Mainsail's power rivals that of entire small nations. attachRules = 1,0,1,0,0 mass = 6 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size2 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1500 heatProduction = 196 fxOffset = 0, 0, 1.5 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 310 key = 1 285 key = 9 0.001 } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 2 } MODULE { name = ModuleAnimateHeat ThermalAnim = overheat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 12.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.8 maxDistance = 50 falloff = 1.8 thrustTransformName = thrustTransform } EFFECTS { Thrust { AUDIO { clip = Squad/Sounds/sound_rocket_mini volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.8 pitch = 1.0 1.0 loop = true } } } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = True } }