Parts/Science/GooExperiment/gooExperiment.cfg

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Revision as of 17:25, 17 October 2013 by Dogface (talk | contribs)
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PART {name = GooExperimentmodule = Partauthor = Squadmesh = model.murescaleFactor = 1.0node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0TechRequired = basicRocketryentryCost = 50cost = 800category = Sciencesubcategory = 0title = Mystery Goo™ Containment Unitmanufacturer = Found lying by the side of the road.description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.attachRules = 0,1,0,0,1mass = 0.15dragModelType = defaultmaximum_drag = 0.1minimum_drag = 0.1angularDrag = 2crashTolerance = 12maxTemp = 2900MODULE{	name = ModuleAnimateGeneric	animationName = Deploy	startEventGUIName = Deploy	endEventGUIName = Close	actionGUIName = Toggle Cover}MODULE{	name = ModuleScienceExperiment			experimentID = mysteryGoo		experimentActionName = Observe Mystery Goo	resetActionName = Reset Goo Canister			useStaging = False	useActionGroups = True	hideUIwhenUnavailable = True		resettable = True	resettableOnEVA = True		xmitDataScalar = 0.4		FxModules = 0}}