Difference between revisions of "Parts/Utility/landingLegLT-2/landingLegLT-2.cfg"

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m (*update to 0.24.2;)
m (BobBot moved page Parts/Utility/LandingLeg1-2/part.cfg to Parts/Utility/landingLegLT-2/landingLegLT-2.cfg without leaving a redirect: Renamed part configuration file after update.)
(No difference)

Revision as of 09:36, 8 October 2014

This is the configuration file for LT-2 Landing Strut.
PART
{
// Kerbal Space Program - Part Config

// --- general parameters ---
name = landingLeg1-2
module = Part
author = Squad

// --- asset parameters ---
mesh = model.mu
rescaleFactor = 1

// animationName = newlandingleg

PhysicsSignificance = 0

// --- node definitions ---
node_attach = 0.0, -0.05577543, -0.1288447, 0.0, 0.0, 1.0

// --- editor parameters ---
TechRequired = advLanding
entryCost = 4100
cost = 340
category = Utility
subcategory = 0
title = LT-2 Landing Strut
manufacturer = Moving Parts Experts Group
description = The LT-2 Landing Strut offers a heavy-duty method for planting yourself firmly on the ground, without the severe consequences that usually accompany planting yourself firmly on the ground.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,0

// --- standard part parameters ---
mass = 0.1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 12
maxTemp = 2900

CoMOffset = 0, 0, 0.1

breakingForce = 80
breakingTorque = 80


MODULE
{
	
	name = ModuleLandingLeg

	animationName = newlandingleg
	wheelColliderName = wheelCollider
	suspensionTransformName = piston
	orientFootToGround = true
	landingFootName = foot
	// Axis is aligned forward instead of up
	alignFootUp = false
	suspensionUpperLimit = 0.47
	impactTolerance = 450
	suspensionSpring = 5
	suspensionDamper = 2
}

}