Parts/Utility/landingLegLT-2/landingLegLT-2.cfg
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PART
{
name = landingLeg1-2
module = Part
author = Squad
mesh = model.mu
rescaleFactor = 1.25
PhysicsSignificance = 0
node_attach = 0.0, 0.4271562, 0.0632596, 0.0, 0.5735765, 0.819152
TechRequired = advLanding
entryCost = 4100
cost = 340
category = Ground
subcategory = 0
title = #autoLOC_500876 //#autoLOC_500876 = LT-2 Landing Strut
manufacturer = #autoLOC_501651 //#autoLOC_501651 = Moving Parts Experts Group
description = #autoLOC_500877 //#autoLOC_500877 = The LT-2 Landing Strut offers a heavy-duty method for planting yourself firmly on the ground, without the severe consequences that usually accompany planting yourself firmly on the ground.
attachRules = 0,1,0,0,0
mass = 0.1
thermalMassModifier = 3.0
// heatConductivity = 0.06 // half default
emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work
initRotation = 95.187980000, -0.2879681,-0.9133175,-0.287968
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 12
maxTemp = 2000 // = 2900
CoMOffset = 0, 0, 0.1
breakingForce = 80
breakingTorque = 80
bulkheadProfiles = srf
tags = #autoLOC_500878 //#autoLOC_500878 = ground land leg support
EFFECTS
{
deploy
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/elev_start
volume = 0 0
volume = 1 0.5
pitch = 0.5
}
AUDIO_LOOP
{
channel = Ship
clip = Squad/Sounds/elev_loop
volume = 0 0
volume = 1 0.5
pitch = 0.5
}
}
deployed
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/elev_stop
volume = 0 0
volume = 1 0.5
pitch = 0.5
}
}
retract
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/elev_start
volume = 0 0
volume = 1 0.5
pitch = 0.5
}
AUDIO_LOOP
{
channel = Ship
clip = Squad/Sounds/elev_loop
volume = 0 0
volume = 1 0.5
pitch = 0.6
}
}
retracted
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/elev_stop
volume = 0 0
volume = 1 0.5
pitch = 0.75
}
}
}
MODULE
{
name = ModuleWheelBase
wheelColliderTransformName = wheelCollider
useNewFrictionModel = true
wheelType = LEG
adherentStart = 0.01
frictionAdherent = 0.1
peakStart = 2
frictionPeak = 1.0
limitStart = 7.0
frictionLimit = 1.0
// setting this to true will override the radius and center parameters
FitWheelColliderToMesh = False
radius = 0.12
center = 0,0,0
mass = 0.040
autoFrictionAvailable = False
clipObject = piston_collider
TooltipTitle = #autoLOC_502076 //#autoLOC_502076 = Landing Leg
TooltipPrimaryField =
groundHeightOffset = 1.37
}
MODULE
{
name = ModuleWheelSuspension
baseModuleIndex = 0
suspensionTransformName = piston
suspensionColliderName = piston_collider
suspensionDistance = 0.95
suspensionOffset = -0.95
maximumLoad = 40.0
targetPosition = 1.0
springRatio = 33
damperRatio = 2.2
boostRatio = 0.7
useDistributedMass = true
}
MODULE
{
name = ModuleWheelDeployment
baseModuleIndex = 0
animationTrfName = leg
animationStateName = newlandingleg
deployedPosition = 1
deployTargetTransformName = deployTgt
retractTransformName = piston
TsubSys = 0.83
extendDurationFactor = 0.5
retractDuractionFactor = 0.3
fxDeploy = deploy
fxRetract = retract
fxDeployed = deployed
fxRetracted = retracted
}
MODULE
{
name = ModuleWheelLock
maxTorque = 500
}
MODULE
{
name = ModuleWheelBogey
baseModuleIndex = 0
bogeyTransformName = foot
deployModuleIndex = 2
maxPitch = 160
minPitch = -160
restPitch = 0
pitchResponse = 100
bogeyAxis = 1, 0, 0
bogeyUpAxis = 0, 0, -1
}
MODULE
{
name = ModuleWheelDamage
baseModuleIndex = 0
stressTolerance = 99999999
impactTolerance = 600
deflectionMagnitude = 1
deflectionSharpness = 2.0
slipMagnitude = 0
slipSharpness = 2.0
explodeMultiplier = 1.0
}
MODULE
{
name = ModuleCargoPart
packedVolume = 300
}
}