Parts/Wheel/roverWheelS2/roverWheelS2.cfg

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Revision as of 19:41, 6 May 2013 by Dgelessus (talk | contribs) (Created page with "<pre> name = roverWheel2 module = Part author = Squad mesh = model.mu scale = 1 rescaleFactor = 1 node_attach = 0.2233052, 0.5248517, 0.00, 1.0, 0.0, 0.0, 1 cost = 300 cate...")
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name = roverWheel2
module = Part
author = Squad

mesh = model.mu
scale = 1
rescaleFactor = 1

node_attach = 0.2233052, 0.5248517, 0.00, 1.0, 0.0, 0.0, 1

cost = 300
category = Utility
subcategory = 0
title = RoveMax Model 2
manufacturer = Kerbal Motion LLC
description = Seeing an untapped market for a smaller design of rover wheel, Kerbal Motion quickly pounced upon this opportunity with the Model 2 - designed for robotic vehicles or smaller crewed vehicles.

attachRules = 0,1,0,1,0

mass = 0.05
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 7
maxTemp = 3600 

crashTolerance = 20
breakingForce = 20
breakingTorque = 20

MODULE
{
	name = ModuleWheel
	hasMotor = true
	resourceName = ElectricCharge
        resourceConsumptionRate = 0.5
	canSteer = true
	controlAxisType = Forward
	steeringModeType = AutomaticSteer
	brakeTorque = 180
	brakeSpeed = 1.0
	impactTolerance = 65
	overSpeedDamage = 20

	WHEEL
	{
	    wheelName = wheel
	    wheelColliderName = wheelCollider
	    suspensionTransformName = suspensionTraverse
	    suspensionNeutralPointName = suspensionNeutralPoint
	    damagedObjectName = bustedwheel
	    rotateX = 0
	    rotateY = 1
	    rotateZ = 0
	}

	steeringCurve
 	{
   	 key = 0 18
	 key = 15 6
 	}

	torqueCurve
	{
	  key = 0 170 0 0 
	  key = 2.5 100 0 0
	  key = 12 0 0 0
	}

}

MODULE
{
	name = FXModuleLookAtConstraint
	CONSTRAINLOOKFX
	{
		targetName = susp1
		rotatorsName = susp2
	}

	CONSTRAINLOOKFX
	{
		targetName = susp2
		rotatorsName = susp1
	}
}

MODULE
{
	name = FXModuleConstrainPosition
	matchRotation = true
	matchPosition = false
	CONSTRAINFX
	{
		targetName = steering
		moversName = lateral
	}
	
}