To start an IVA, go to the exterior (default) view of a manned spacecraft, then mouse over the images in the lower right corner and press the IVA button, or press C to toggle between exterior view and IVA. The primary advantage of IVA is the radar altimeter within certain command modules. Rather than altitude above sea level, it shows the craft's altitude above ground level (abbr. AGL), taking mountains and valleys into account. This information can be especially helpful during landings on uneven terrain.
However, Intra-Vehicular Activities are only partially implemented, meaning that there are few possibilities to actually interact with the interior. So far it is possible to:
- look around and read the instruments (right and middle mouse button),
- look through the windows (double-click on window),
- control throttle level by moving the throttle lever up and down (click and drag it with the mouse cursor),
- switch the reference of the speed indicator (click on green button next to indicator),
- control the craft using the key bindings of the exterior third-person view.
When going into the IVA mode, most of the HUD will disappear and the control panel inside the cockpit will be visible instead. Most of the instruments on this new control panel are easy to understand. While the instruments are having the same appearance in all available IVAs, the layout differs.
- Roll, Pitch and Yaw: The roll, pitch and yaw indicators look similar to and work just like the ones in the normal game HUD.
- Monitor: The monitor shows things that can be difficult or impossible to see from inside the vehicle, such as the state of SAS or RCS, or the ability to separate a stage. Green lights indicate the corresponding system is currently activated.
- Speed: This indicator displays the speed in meters per second (m/s), and can be switched between orbital speed, speed relative to the surface or relative to the target.
- Navball: The navball works exactly as the normal navball. However, IVA mode features a better crosshair and zoomable view, allowing greater precision than the third-person interface.
- Atmosphere: This gauge displays the atmospheric density. It is identical to the corresponding display in the third person interface.
- Height: The Altitude (or Height Monitor) shows the craft's current height above sea level. This information is displayed in analog form familiar to airplane pilots. However, unlike airplane altimeters which work on air pressure, this one works even the cold dark hard vacuum of space. How does it do this? The magic of electronics! However, the readings are wrong in the game, compared to a real-life altimeter in standard aircraft. In KSP, the readings are:
*The Long Hand with the inverted triangle at the end reads 100m. *The Long Hand reads 1,000m. *And the Short Hand reads 10,000m.
In aircraft on Earth, the altimeter readings are:
*Long Hand reads 100m. *Short Hand reads 1,000m. *And the Inverted Triangle hand reads 10,000m.
- Radar Altimeter: While normal altitude indicators display altitude above (mean) sea level (abbr. ASL or AMSL), the radar altimeter displays the craft's height above the ground.
- Vertical speed: The vertical speed is shown in meters per second (m/s) on a gauge similar to the one on the HUD.
- Angle: This gauge displays the craft's heading.
There are some limitations, however to the "Intra-Vehicular Activity" feature of the game. Some Cockpits allow you to see to the back of the cockpit, usually by double-clicking a window frame. You can not move any Kerbal around within the cockpit, or interact with
- Inability to interact with anything apart from the above said activities.
Some Cockpits allow you to see to the back of the cockpit, usually by double-clicking a window frame. You can not move any Kerbal around within the cockpit,
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