MakingHistory/Parts/Engine/LiquidEngineLV-T91.cfg
From Kerbal Space Program Wiki
PART { name = LiquidEngineLV-T91 module = Part author = RoverDude rescaleFactor = 1.0 node_stack_top = 0.0, 0.84028, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.2, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, 0.84028, 0.0, 0.0, 1.0, 0.0, 2 fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = heavierRocketry entryCost = 3400 cost = 850 category = Engine subcategory = 0 title = #autoLOC_8310032 //#autoLOC_8310032 = LV-T91 "Cheetah" Liquid Fuel Engine manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = #autoLOC_8310033 //#autoLOC_8310033 = Description Creation Pending attachRules = 1,1,1,1,0 mass = 1.0 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 7 breakingForce = 150 breakingTorque = 150 maxTemp = 2000 // = 3000 fuelCrossFeed = True bulkheadProfiles = size1p5, srf tags = #autoLOC_8310034 //#autoLOC_8310034 = fueltank ?lfo liquid oxidizer propellant rocket (cheetah MODEL { model = SquadExpansion/MakingHistory/Parts/Engine/Assets/LV-T91 } MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1p5x2 position = 0,0.24,0 iconHidden = true } MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1x3 position = 0,0.84,0 iconHidden = true } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 125 heatProduction = 175 fxOffset = 0, 0, 0.1 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.35 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 355 key = 1 150 key = 9 0.001 } } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 5.0 } } MODULE { name = ModuleGimbal gimbalTransformName = gimbal gimbalRange = 4 gimbalResponseSpeed = 20 useGimbalResponseSpeed = true } MODULE { name = ModulePartVariants baseVariant = Cap VARIANT { name = Cap displayName = #autoLOC_8007102 primaryColor = #000000 secondaryColor = #ffffff sizeGroup = GroupA GAMEOBJECTS { Cap_1875 = true Cap_Bare = false Shroud1p5x2 = true Shroud1x3 = false } NODES { node_stack_bottom = 0.0, -1.635, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Bare displayName = #autoLOC_8007103 themeName = Bare primaryColor = #7c4000 secondaryColor = #ffffff sizeGroup = GroupB GAMEOBJECTS { Cap_1875 = false Cap_Bare = true Shroud1p5x2 = false Shroud1x3 = true } NODES { node_stack_bottom = 0.0, -1.66, 0.0, 0.0, -1.0, 0.0, 2 } } } MODULE { name = ModuleJettison jettisonName = Shroud1p5x2,Shroud1x3 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 1 maxDistance = 80 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } }