MakingHistory/Parts/Engine/LiquidEngineRE-I2.cfg

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This is the configuration file for RE-I2 "Skiff" Liquid Fuel Engine.
PART
{
	name = LiquidEngineRE-I2
	module = Part
	author = RoverDude
	rescaleFactor = 1.0
	node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_bottom = 0.0, -1.1, 0.0, 0.0, -1.0, 0.0, 2
	node_attach = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2

	fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout


	TechRequired = heavierRocketry
	entryCost = 9200
	cost = 2300
	category = Engine
	subcategory = 0
	title = #autoLOC_8310062 //#autoLOC_8310062 = RE-I2 "Skiff" Liquid Fuel Engine
	manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
	description = #autoLOC_8310063  //#autoLOC_8310063 = Description Creation Pending
	attachRules = 1,1,1,0,0
	mass = 1.6
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 7
	breakingForce = 150
	breakingTorque = 150
	maxTemp = 2000 // = 3000
	fuelCrossFeed = True
	bulkheadProfiles = size2, srf
	tags = #autoLOC_8310064 //#autoLOC_8310064 = fueltank ?lfo liquid oxidizer propellant rocket (skiff
	MODEL
	{
		model = SquadExpansion/MakingHistory/Parts/Engine/Assets/RE-I2
	}
	MODEL
	{
		model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1p5x3
		position = 0,1.087,0
		iconHidden = true
	}		
	MODEL
	{
		model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud2x3
		position = 0,1.665,0
		iconHidden = true
		scale = 1,1.25,1
	}	


	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 300
		heatProduction = 175
		fxOffset = 0, 0, 0.1
		EngineType = LiquidFuel
		exhaustDamageDistanceOffset = 0.35
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 330
			key = 1 265
			key = 9 0.001
		}
	}
	
 	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 3.0
		}
	}
	
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = gimbal
		gimbalRange = 2
 		gimbalResponseSpeed = 20
 		useGimbalResponseSpeed = true
	}	
	MODULE
	{
		name = FXModuleLookAtConstraint
		CONSTRAINLOOKFX
		{
			targetName = Tgt01
			rotatorsName = Tube01
		}
		CONSTRAINLOOKFX
		{
			targetName = Tgt02
			rotatorsName = Tube02
		}
	}	
	MODULE
	{
		name = ModulePartVariants
		baseVariant = Shroud
		VARIANT
		{
			name = Shroud
			displayName =  #autoLOC_8007104
			themeName = Shroud
			primaryColor = #999999
			secondaryColor = #cecece
			sizeGroup = GroupA
			GAMEOBJECTS
			{
				125 = false
				250 = true
				Shroud1p5x3 = false
				Shroud2x3 = true
			}
			NODES
			{
				node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
				node_stack_bottom = 0.0, -1.46, 0.0, 0.0, -1.0, 0.0, 2
			}
			
		}		
		VARIANT
		{
			name = Bare
			displayName = #autoLOC_8007105
			themeName = Bare
			primaryColor = #999999
			secondaryColor = #999999
			sizeGroup = GroupB
			GAMEOBJECTS
			{
				125 = true
				250 = false
				Shroud1p5x3 = true
				Shroud2x3 = false		
			}
			NODES
			{
				node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
				node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2
			}
		}
	}	
	
	MODULE
	{
		name = ModuleJettison
		jettisonName = 	Shroud1p5x3,Shroud2x3
		bottomNodeName = bottom
		isFairing = True
		jettisonedObjectMass = 0.1
		jettisonForce = 5
		jettisonDirection = 0 0 1		
  }
    
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.8
		maxDistance = 50
		falloff = 2
		thrustTransformName = thrustTransform
	}	
	
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 127
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}		
	MODULE
	{
		name = ModuleCargoPart	
		stackableQuantity = 1
		packedVolume = -1
	}
}