MakingHistory/Parts/Structural/Panel2.cfg

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This is the configuration file for SP-S25 Structural Panel.
PART
{
	name = Panel2
	module = Part
	author = RoverDude
	MODEL
	{
		model = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panel2
	}
	rescaleFactor = 1

	node_stack_top = 0,0,1.25,0,0,1,0
	node_stack_left	= 1.25,0,0,1,0,0,0
	node_stack_right = -1.25,0,0,-1,0,0,0
	node_stack_bottom = 0,0,-1.25,0,0,-1,0
	node_stack_topleft = 1.25,0,1.25,0,0,1,0
	node_stack_lefttop = 1.25,0,1.25,1,0,0,0
	node_stack_topright = -1.25,0,1.25,0,0,1,0
	node_stack_righttop = -1.25,0,1.25,-1,0,0,0
	node_stack_bottomleft = 1.25,0,-1.25,0,0,-1,0
	node_stack_leftbottom = 1.25,0,-1.25,1,0,0,0
	node_stack_bottomright = -1.25,0,-1.25,0,0,-1,0
	node_stack_rightbottom = -1.25,0,-1.25,-1,0,0,0
	
	node_stack_back = 0, 0.03335,0, 0, 1, 0, 0
	node_stack_front = 0,-0.03335, 0, 0, -1, 0, 0	
	node_attach = 0,0,-1.25,0,0,1,0
	
	TechRequired = composites
	entryCost = 9800
	cost = 90
	category = Structural
	subcategory = 0
	title = #autoLOC_8310181     //#autoLOC_8310181 = SP-S25 Structural Panel
	manufacturer = #autoLOC_501663     //#autoLOC_501663 = Dinkelstein Kerman's Construction Emporium
	description = #autoLOC_8310182    //#autoLOC_8310182 = A sturdy metal plate, perfect for constructing all sorts of things.
	attachRules = 1,1,1,1,1
	mass = 0.3
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 80
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3200
	fuelCrossFeed = False
	bulkheadProfiles = size2, srf
	tags = #autoLOC_8310183   //#autoLOC_8310183 = body build construct cover extend fabricate plat structur support
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #ffffff
		baseDisplayName = #autoLOC_8007116
		baseThemeName = White
		useMultipleDragCubes = false
		VARIANT
		{
			name = Dark
			displayName = #autoLOC_8007117
			themeName = Dark
			primaryColor = #000000
			TEXTURE
			{
				shader=KSP/Bumped
				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
				color = #cecece
				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
				_Opacity= 1.0
				_RimFalloff= 0.1
			}
		}
		VARIANT
		{
			name = Gold
			displayName = #autoLOC_8007118
			themeName = Gold
			primaryColor = #fccb0a
			TEXTURE
			{
				shader=KSP/Bumped Specular (Mapped)
				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
				color = #efe38b
				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
				_Shininess= 0.55
				_Opacity= 1.0
				_RimFalloff= 2.0
				_AmbientMultiplier= 0.6
			}
		}
		VARIANT
		{
			name = Silver
			displayName = #autoLOC_6005005
			themeName = Silver
			primaryColor = #cecece
			TEXTURE
			{
				shader=KSP/Bumped Specular (Mapped)
				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
				color = #ffffff
				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
				_Shininess= 0.35
				_Opacity= 1.0
				_RimFalloff= 2.0
				_AmbientMultiplier= 0.2
			}
		}
	}
	MODULE
	{
		name = ModuleCargoPart		
		packedVolume = -1
	}
}