MakingHistory/Parts/Structural/Triangle1p5.cfg

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This is the configuration file for SP-R18 Structural Panel.
PART
{
	name = Triangle1p5
	module = Part
	author = RoverDude
	MODEL
	{
		model = SquadExpansion/MakingHistory/Parts/Structural/Assets/Triangle1p5
	}
	rescaleFactor = 1

	node_stack_top = 0,0,0.9375,0,0,1,0
	node_stack_left	= 0.9375,0,0,1,0,0,0
	//node_stack_right = -0.9375,0,0,-1,0,0,0
	//node_stack_bottom = 0,0,-0.9375,0,0,-1,0
	node_stack_topleft = 0.9375,0,0.9375,0,0,1,0
	node_stack_lefttop = 0.9375,0,0.9375,1,0,0,0
	node_stack_topright = -0.9375,0,0.9375,0,0,1,0
	node_stack_righttop = -0.9375,0,0.9375,-1,0,0,0
	node_stack_bottomleft = 0.9375,0,-0.9375,0,0,-1,0
	node_stack_leftbottom = 0.9375,0,-0.9375,1,0,0,0
	//node_stack_bottomright = -0.9375,0,-0.9375,0,0,-1,0
	//node_stack_rightbottom = -0.9375,0,-0.9375,-1,0,0,0

	node_stack_edge = 0,0,0, -1,0,-1, 0
	node_attach = 0.9375,0,0,1,0,0,0
	
	TechRequired = composites
	entryCost = 8000
	cost = 45
	category = Structural
	subcategory = 0
	title = #autoLOC_8310190  //#autoLOC_8310190 = SP-R18 Structural Panel
	manufacturer =  #autoLOC_501663     //#autoLOC_501663 = Dinkelstein Kerman's Construction Emporium
	description = #autoLOC_8310191  //#autoLOC_8310191 = A sturdy metal plate, perfect for constructing all sorts of things.
	attachRules = 1,1,1,1,1
	mass = 0.085
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 80
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000 // = 3200
	fuelCrossFeed = False
	bulkheadProfiles = size1p5, srf
	tags = #autoLOC_8310192   //#autoLOC_8310192 = body build construct cover extend fabricate plat structur support
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #ffffff
		baseDisplayName = #autoLOC_8007116
		baseThemeName = White
		useMultipleDragCubes = false
		VARIANT
		{
			name = Dark
			displayName = #autoLOC_8007117
			themeName = Dark
			primaryColor = #000000
			TEXTURE
			{
				shader=KSP/Bumped
				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
				color = #cecece
				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
				_Opacity= 1.0
				_RimFalloff= 0.1
			}
		}
		VARIANT
		{
			name = Gold
			displayName = #autoLOC_8007118
			themeName = Gold
			primaryColor = #fccb0a
			TEXTURE
			{
				shader=KSP/Bumped Specular (Mapped)
				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
				color = #efe38b
				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
				_Shininess= 0.55
				_Opacity= 1.0
				_RimFalloff= 2.0
				_AmbientMultiplier= 0.6
			}
		}
		VARIANT
		{
			name = Silver
			displayName = #autoLOC_6005005
			themeName = Silver
			primaryColor = #cecece
			TEXTURE
			{
				shader=KSP/Bumped Specular (Mapped)
				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
				color = #ffffff
				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
				_Shininess= 0.35
				_Opacity= 1.0
				_RimFalloff= 2.0
				_AmbientMultiplier= 0.2
			}
		}
	}
	MODULE
	{
		name = ModuleMirrorPlacement
		applyMirrorRotationXAxis = false
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 120
	}
}