MakingHistory/Parts/Utility/flags/flagSize1p5/flagSize1p5.cfg
From Kerbal Space Program Wiki
PART { // --- general parameters --- name = flagPartSize1p5 module = Part author = Squad // --- asset parameters --- MODEL { model = SquadExpansion/MakingHistory/Parts/Utility/flags/flagSize1p5/flagSize1p5Meshes } rescaleFactor = 1.033 // --- editor parameters --- TechRequired = advConstruction entryCost = 850 cost = 7.5 category = Utility subcategory = 0 title = #autoLOC_6006069 //#autoLOC_6006069 = RFP-1.5 Flag (1.875m) manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc. description = #autoLOC_6006076 //#autoLOC_6006076 = A flag that can be applied to size 1.5 tanks and other parts with the same curvature to show pride in your mission. Or use a different mission flag, if you really want to go that way. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // Position and Rotation vector3s node_attach = 0.0, 0.0, 0.04, 0.0, 0.0, -1.0 // --- standard part parameters --- mass = 0.000125 PhysicsSignificance = 1 dragModelType = none maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 bodyLiftMultiplier = 0 crashTolerance = 12 maxTemp = 2000 bulkheadProfiles = srf,size1p5 tags = #autoLOC_6006084 // #autoLOC_6006084 = decal (deco MODULE { name = FlagDecalBackground MESH { name = small displayName = #autoLOC_6006063 //#autoLOC_6006063 = Small meshName = 1.875SmallPortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.0002 cost = 3.75 } MESH { name = small displayName = #autoLOC_6006063 //#autoLOC_6006063 = Small meshName = 1.875SmallLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0 cost = 0 } MESH { name = small displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel meshName = 1.875SmallPortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.003125 cost = 15 } MESH { name = small displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel meshName = 1.875SmallLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.001125 cost = 7.5 } MESH { name = medium displayName = #autoLOC_6006064 //#autoLOC_6006064 = Medium meshName = 1.875MediumPortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.001175 cost = 15 } MESH { name = medium displayName = #autoLOC_6006064 //#autoLOC_6006064 = Medium meshName = 1.875MediumLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.000375 cost = 7.5 } MESH { name = medium displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel meshName = 1.875MediumPortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.012875 cost = 37.5 } MESH { name = medium displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel meshName = 1.875MediumLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.004875 cost = 22.5 } MESH { name = large displayName = #autoLOC_6006065 //#autoLOC_6006065 = Large meshName = 1.875LargePortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.005075 cost = 37.5 } MESH { name = large displayName = #autoLOC_6006065 //#autoLOC_6006065 = Large meshName = 1.875LargeLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.001875 cost = 22.5 } MESH { name = large displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel meshName = 1.875LargePortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.051875 cost = 82.5 } MESH { name = large displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel meshName = 1.875LargeLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.019875 cost = 52.5 } } MODULE { name = ModulePartVariants primaryColor = #ffffff secondaryColor = #ffffff baseVariant = White baseThemeName = White useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 //#autoLOC_8007119 = White primaryColor = #ffffff secondaryColor = #ffffff sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background backColor = #ffffffff } } VARIANT { name = Dark displayName = #autoLOC_8007117 description = #autoLOC_8003043 primaryColor = #000000 secondaryColor = #000000 sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background backColor = #ffffffff } } VARIANT { name = Orange displayName = #autoLOC_8007100 description = #autoLOC_8003045 primaryColor = #f49841 secondaryColor = #f49841 sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background backColor = #ffffffff } } VARIANT { name = TransparentBackground displayName = #autoLOC_6006055 //#autoLOC_6006055 = Transparent Background primaryColor = #ffffff secondaryColor = #ffffff sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backColor = #ffffff00 } } VARIANT { name = WhitePanel displayName = #autoLOC_6009005 //#autoLOC_6009005 = White Panel primaryColor = #ffffff secondaryColor = #ffffff // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background backColor = #ffffffff } } VARIANT { name = DarkPanel displayName = #autoLOC_6009006 //#autoLOC_6009006 = Dark Panel primaryColor = #000000 secondaryColor = #000000 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background backColor = #ffffffff } } VARIANT { name = OrangePanel displayName = #autoLOC_6009007 //#autoLOC_6009007 = Orange Panel primaryColor = #f49841 secondaryColor = #f49841 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background backColor = #ffffffff } } } MODULE { name = ModuleCargoPart stackableQuantity = 4 packedVolume = 4 } }