Part Tweaks
Jump to navigation
Jump to search
A few modifications that I've found useful:
- Add bottom attachment node to the Toroidal Aerospike Rocket engine: navigate to GameData\Squad\Parts\Engine\toroidalAerospike, open part.cfg, and add the following under node definitions:
node_stack_bottom = 0.0, -0.8, 0.0, 0.0, -1.0, 0.0, 0- Note that when placed over a decoupler, the engine will not gain a fairing (probably because it doesn't exist in the original model). Also, though the connection through the bottom of the engine is actually quite strong (despite appearances), you may want to add struts to give it a little more realism.
- Make the Clamp-O-Tron Sr. Docking Port a root part: navigate to GameData\Squad\Parts\Utility\dockingPortLarge, open part.cfg, and change the
attachRules = 1,0,1,0,0line toattachRules = 1,0,1,1,0
- PartTweaks tweaks some of the stock parts to make them more realistic. More informations on it's forum thread.
http://forum.kerbalspaceprogram.com/index.php?/topic/133897-parttweaks-ksp-forum-reveal/
- Add top attachment node to the Probodobodyne Stayputnik command module: navigate to GameData\Squad\Parts\Command\probeStackSphere_v2 open probeStackSphere_v2.cfg, and add the following under node definitions:
node_stack_top = 0.0, 0.6, 0.0, 0.0, 1.0, 0.0, 0- This will create an additional attachment node on top of the sphere of the part and will expand its functionality (to attach parachutes, fairings, etc.)