Parts/Cargo/GroundAnchor/groundAnchor.cfg

From Kerbal Space Program Wiki
< Parts‎ | Cargo
Jump to: navigation, search
This is the configuration file for Stamp-O-Tron Ground Anchor.
PART
{
	name = groundAnchor
	module = Part
	author = Squad
	MODEL
	{
		model = Squad/Parts/Cargo/GroundAnchor/groundAnchor
	}
	rescaleFactor = 1.0

	node_stack_top = 0.0, 0.12236, 0.0, 0.0, 1.0, 0.0, 1, 0, 0, 1
	//node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0
	node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1, 0, 0, 1
	
	fx_anchorGround_dustRocks = -0.36044, 0.08538, 0.0, 0.0, 0.0, 1.0, deploy
	fx_anchorGround_dustRocks = 0.36044, 0.08538, 0.0, 0.0, 0.0, 1.0, deploy
	fx_anchorGround_dustRocks = 0.0, 0.08538, 0.36044, 0.0, 0.0, 1.0, deploy
	fx_anchorGround_dustRocks = 0.0, 0.08538, -0.36044, 0.0, 0.0, 1.0, deploy
	
	TechRequired = specializedConstruction
	entryCost = 4000
	cost = 300
	category = Cargo
	subcategory = 0
	title = #autoLOC_6006113  // #autoLOC_6006113 = Stamp-O-Tron Ground Anchor
	manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
	description = #autoLOC_6006114 // #autoLOC_6006114 = Occaisionally, even the most seasoned of rocket jockeys wants to be safely back on the ground - and what better way to securely show your affection for gravity than by clamping yourself to it?   The Stamp-O-Tron ground anchor provides a secure point to which you can attach other parts with EVA construction, including docking ports if you'd like to park a larger vessel safely.  Expect stocks in C7 Aerospace Division to jump if negative gravity is ever a real thing.
	attachRules = 0,0,1,1,0
	mass = 0.05
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 12
	breakingForce = 50
	breakingTorque = 50
	maxTemp = 2000 // = 2000
	bulkheadProfiles = size1, srf
	tags = #autoLOC_6006115   //#autoLOC_6006115 = cargo attach ground dirt drill dig base 

	MODULE
	{
		name = ModuleGroundPart	
		fxGroupDeploy = deploy
		stackableQuantity = 1
		packedVolume = 40
		kinematicDelay = 0.0
	}
	
	MODULE
	{
		  name = ModuleAnimationGroup
		  deployAnimationName = Deploy
		  //activeAnimationName = xxxx
		  suppressActionsEvents = true
		  displayActions = false
		  stopActiveAnimIfDisabled = true
		  deployEffectName = Deploy
		  retractEffectName = Retract
		  realTimeAnimation = false
	}		
	EFFECTS
	{
		Deploy
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/ksp1_ground_anchor_v2_1.wav
				maxVolumeDistance = 150				
			}
		}
		Retract
		{
			AUDIO
			{
				channel = Ship
				clip = Squad/Sounds/ksp1_ground_anchor_v2_1.wav		
				maxVolumeDistance = 150
			}
		}
	}
}