Parts/Cargo/GroundAnchor/groundAnchor.cfg
From Kerbal Space Program Wiki
PART { name = groundAnchor module = Part author = Squad MODEL { model = Squad/Parts/Cargo/GroundAnchor/groundAnchor } rescaleFactor = 1.0 node_stack_top = 0.0, 0.12236, 0.0, 0.0, 1.0, 0.0, 1, 0, 0, 1 //node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1, 0, 0, 1 fx_anchorGround_dustRocks = -0.36044, 0.08538, 0.0, 0.0, 0.0, 1.0, deploy fx_anchorGround_dustRocks = 0.36044, 0.08538, 0.0, 0.0, 0.0, 1.0, deploy fx_anchorGround_dustRocks = 0.0, 0.08538, 0.36044, 0.0, 0.0, 1.0, deploy fx_anchorGround_dustRocks = 0.0, 0.08538, -0.36044, 0.0, 0.0, 1.0, deploy TechRequired = specializedConstruction entryCost = 4000 cost = 300 category = Cargo subcategory = 0 title = #autoLOC_6006113 // #autoLOC_6006113 = Stamp-O-Tron Ground Anchor manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division description = #autoLOC_6006114 // #autoLOC_6006114 = Occaisionally, even the most seasoned of rocket jockeys wants to be safely back on the ground - and what better way to securely show your affection for gravity than by clamping yourself to it? The Stamp-O-Tron ground anchor provides a secure point to which you can attach other parts with EVA construction, including docking ports if you'd like to park a larger vessel safely. Expect stocks in C7 Aerospace Division to jump if negative gravity is ever a real thing. attachRules = 0,0,1,1,0 mass = 0.05 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 12 breakingForce = 50 breakingTorque = 50 maxTemp = 2000 // = 2000 bulkheadProfiles = size1, srf tags = #autoLOC_6006115 //#autoLOC_6006115 = cargo attach ground dirt drill dig base MODULE { name = ModuleGroundPart fxGroupDeploy = deploy stackableQuantity = 1 packedVolume = 40 kinematicDelay = 0.0 } MODULE { name = ModuleAnimationGroup deployAnimationName = Deploy //activeAnimationName = xxxx suppressActionsEvents = true displayActions = false stopActiveAnimIfDisabled = true deployEffectName = Deploy retractEffectName = Retract realTimeAnimation = false } EFFECTS { Deploy { AUDIO { channel = Ship clip = Squad/Sounds/ksp1_ground_anchor_v2_1.wav maxVolumeDistance = 150 } } Retract { AUDIO { channel = Ship clip = Squad/Sounds/ksp1_ground_anchor_v2_1.wav maxVolumeDistance = 150 } } } }