Parts/Command/probeRoverBody v2/probeRoverBody v2.cfg
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< Parts
PART { name = roverBody_v2 module = Part author = AlexanderM MODEL { model = Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2 texture = QBE_New_diffuse, Squad/Parts/Command/probeCoreCube/QBE_New_diffuse texture = QBE_New_NRM, Squad/Parts/Command/probeCoreCube/QBE_New_NRM } rescaleFactor = 1 node_stack_right = 0.510226, 0, 0, 1, 0, 0, 0 node_stack_left = -0.510226, 0, 0, -1, 0, 0, 0 node_stack_back = 0, 0, 0.22407, 0, 0, 1, 1 node_stack_front = 0, 0, -0.22407, 0, 0, -1, 1 node_stack_bottom = 0.0, -0.746285, 0.0, 0.0, -1.0, 0.0, 0 node_stack_top = 0.0, 0.746285, 0.0, 0.0, 1.0, 0.0, 0 TechRequired = fieldScience entryCost = 6200 cost = 800 category = Pods subcategory = 0 title = #autoLOC_500349 //#autoLOC_500349 = Probodobodyne RoveMate manufacturer = #autoLOC_501633 //#autoLOC_501633 = Probodobodyne Inc description = #autoLOC_500350 //#autoLOC_500350 = A sturdy housing for a robust probe and battery system - no assembly required! Thought intended as the body for surface rovers, we've been told by our most day-dreaming of engineers that the possibilities are endless! While it has a Stability Assistance System, the RoveMate lacks reaction wheels so bring some along if you want to hold that attitude. attachRules = 1,0,1,1,0 mass = 0.15 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 1.5 crashTolerance = 12 maxTemp = 1200 // = 1200 explosionPotential = 0 vesselType = Probe bulkheadProfiles = size1 tags = #autoLOC_500351 //#autoLOC_500351 = command control (core kerbnet probe rover sas space steer MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.04 } hasHibernation = True hibernationMultiplier = 0.25 defaultControlPointDisplayName = #autoLOC_6011001 //#autoLOC_6011001 = Forward CONTROLPOINT { name = up displayName = #autoLOC_6011000 //#autoLOC_6011000 = Up orientation = -90,0,0 } CONTROLPOINT { name = reverse displayName = #autoLOC_6011004 //#autoLOC_6011004 = Reversed orientation = 0,0,180 } } RESOURCE { name = ElectricCharge amount = 120 maxAmount = 120 } MODULE { name = ModuleSAS } MODULE { name = ModuleKerbNetAccess EnhancedSituationMask = 7 EnhancedMinimumFoV = 160 EnhancedMaximumFoV = 179.5 MinimumFoV = 5 MaximumFoV = 10 AnomalyDetection = 1 DISPLAY_MODES { Mode = Biome,#autoLOC_438890 //#autoLOC_438890 = Biome Mode = Terrain,#autoLOC_438839 //#autoLOC_438839 = Terrain } } MODULE { name = ModuleDataTransmitter antennaType = INTERNAL packetInterval = 1.0 packetSize = 2 packetResourceCost = 12.0 requiredResource = ElectricCharge antennaPower = 5000 optimumRange = 2500 packetFloor = .1 packetCeiling = 5 } MODULE { name = FlagDecal textureQuadName = Flag } MODULE { name = ModulePartVariants baseVariant = White VARIANT { name = White displayName = #autoLOC_8007116 themeName = White primaryColor = #ffffff GAMEOBJECTS { bodyWhite = true bodyFoil = false } } VARIANT { name = Silver displayName = #autoLOC_6005005 themeName = Silver primaryColor = #cecece TEXTURE { shader=KSP/Bumped Specular (Mapped) mainTextureURL = Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_diffuse color = #ffffff _BumpMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_NRM _SpecMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_specular _Shininess= 0.82 _Opacity= 1.0 _RimFalloff= 2.0 _AmbientMultiplier= 0.3 } GAMEOBJECTS { bodyWhite = false bodyFoil = true } } VARIANT { name = Gold displayName = #autoLOC_8007118 themeName = Gold primaryColor = #fccb0a TEXTURE { shader=KSP/Bumped Specular (Mapped) mainTextureURL = Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_diffuse color = #efe38b _BumpMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_NRM _SpecMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_specular _Shininess= 0.82 _Opacity= 1.0 _RimFalloff= 2.0 _AmbientMultiplier= 0.8 } GAMEOBJECTS { bodyWhite = false bodyFoil = true } } } MODULE { name = ModuleCargoPart packedVolume = 750 }}