Parts/Resources/MiniDrill/MiniDrill.cfg
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< Parts
PART { name = MiniDrill module = Part author = RoverDude mesh = MiniDrill.mu scale = 1 rescaleFactor = 1 node_attach = .2, 0, 0, 1, 0, 0, 1 TechRequired = advScienceTech entryCost = 3000 cost = 1000 category = Utility subcategory = 0 title = #autoLOC_500658 //#autoLOC_500658 = Drill-O-Matic Junior' Mining Excavator manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne description = #autoLOC_500659 //#autoLOC_500659 = A smaller version of the popular Drill-O-Matic, this drill is designed to help extract valuable resources from the crust of planets and asteroids. Unlike it's larger cousin, this smaller model is only suitable for ore concentrations in excess of 2.5%. When operated by a skilled engineer, you will be able to operate with better efficiency. These modules operate best at their ideal operating temperatures, and features auto-shutdown in the event of excessive overheating. Radiators can be used to help manage excessive heat. attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 // = 3000 bulkheadProfiles = srf tags = #autoLOC_500660 //#autoLOC_500660 = drill extractor harvest isru mine )mining (ore resource MODULE { name = ModuleOverheatDisplay } MODULE { name = ModuleResourceHarvester HarvesterType = 0 Efficiency = 0.3 ResourceName = Ore ConverterName = #autoLOC_502038 //#autoLOC_502038 = Surface Harvester StartActionName = #autoLOC_502039 //#autoLOC_502039 = Start Surface Harvester StopActionName = #autoLOC_502040 //#autoLOC_502040 = Stop Surface Harvester ToggleActionName = #autoLOC_502041 //#autoLOC_502041 = Toggle Surface Harvester ImpactTransform = ImpactTransform ImpactRange = 1.08 AutoShutdown = true EfficiencyBonus = 1 GeneratesHeat = true INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 3 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 UseSpecialistHeatBonus = true SpecialistHeatFactor = 0.1 ExperienceEffect = DrillSkill EfficiencyBonus = 1 TemperatureModifier { key = 0 10000 0 0 key = 250 5000 0 0 key = 500 2500 0 0 key = 750 250 0 0 key = 1000 0 0 0 } ThermalEfficiency { key = 0 0.1 key = 250 .1 key = 500 1 key = 750 .1 key = 1000 0 } HarvestThreshold = 0.025 } MODULE { name = ModuleAsteroidDrill DirectAttach = false StartActionName = #autoLOC_502042 //#autoLOC_502042 = Start Asteroid Harvester StopActionName = #autoLOC_502043 //#autoLOC_502043 = Stop Asteroid Harvester ToggleActionName = #autoLOC_502044 //#autoLOC_502044 = Toggle Asteroid Harvester PowerConsumption = 0.3 Efficiency = 1 ImpactRange = 1.5 ImpactTransform = ImpactTransform AutoShutdown = true GeneratesHeat = true UseSpecialistBonus = true UseSpecialistHeatBonus = true SpecialistHeatFactor = 0.1 SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 ExperienceEffect = DrillSkill EfficiencyBonus = 1 TemperatureModifier { key = 0 10000 key = 250 5000 key = 500 2500 key = 750 250 key = 1000 0 } ThermalEfficiency { key = 0 0.1 key = 250 .1 key = 500 1 key = 750 .1 key = 1000 0 } } MODULE { name = ModuleCometDrill DirectAttach = false StartActionName = #autoLOC_6002534 //#autoLOC_6002534 = Start Comet Harvester StopActionName = #autoLOC_6002535 //#autoLOC_6002535 = Stop Comet Harvester ToggleActionName = #autoLOC_6002536 //#autoLOC_6002536 = Toggle Comet Harvester PowerConsumption = 0.3 Efficiency = 1 ImpactRange = 1.5 ImpactTransform = ImpactTransform AutoShutdown = true GeneratesHeat = true UseSpecialistBonus = true UseSpecialistHeatBonus = true SpecialistHeatFactor = 0.1 SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 ExperienceEffect = DrillSkill EfficiencyBonus = 1 TemperatureModifier { key = 0 10000 key = 250 5000 key = 500 2500 key = 750 250 key = 1000 0 } ThermalEfficiency { key = 0 0.1 key = 250 .1 key = 500 1 key = 750 .1 key = 1000 0 } } MODULE { name = ModuleAnimationGroup deployAnimationName = Deploy activeAnimationName = Drill deployActionName = #autoLOC_6002384 //#autoLOC_6002384 = Deploy <<1>> retractActionName = #autoLOC_6002385 //#autoLOC_6002385 = Retract <<1>> toggleActionName = #autoLOC_6002386 //#autoLOC_6002386 = Toggle <<1>> moduleType = #autoLOC_7001228 //#autoLOC_7001228 = Drill } MODULE { name = ModuleCoreHeat CoreTempGoal = 500 //Internal temp goal - we don't transfer till we hit this point CoreToPartRatio = 0.1 //Scale back cooling if the part is this % of core temp CoreTempGoalAdjustment = 0 //Dynamic goal adjustment CoreEnergyMultiplier = 0.1 //What percentage of our core energy do we transfer to the part HeatRadiantMultiplier = 0.25 //If the core is hotter, how much heat radiates? CoolingRadiantMultiplier = 0 //If the core is colder, how much radiates? HeatTransferMultiplier = 0 //If the part is hotter, how much heat transfers in? CoolantTransferMultiplier = 0.01 //If the part is colder, how much of our energy can we transfer? radiatorCoolingFactor = 1 //How much energy we pull from core with an active radiator? >= 1 radiatorHeatingFactor = 0.05 //How much energy we push to the active radiator MaxCalculationWarp = 1000 //Based on how dramatic the changes are, this is the max rate of change CoreShutdownTemp = 1000 //At what core temperature do we shut down all generators on this part? MaxCoolant = 50 //Maximum amount of radiator capacity we can consume - 50 = 1 small } MODULE { name = ModuleCargoPart packedVolume = 400 } }