Parts/Utility/flags/flagSize2/flagSize2.cfg

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This is the configuration file for RFP-2 Flag (2.5m).
PART
{
	// --- general parameters ---
	name = flagPartSize2
	module = Part
	author = Squad
	
	// --- asset parameters ---
	MODEL
	{
		model = Squad/Parts/Utility/flags/flagSize2/flagSize2Meshes
	}
	rescaleFactor = 1
	
	// --- editor parameters ---
	TechRequired = specializedConstruction
	entryCost = 1300
	cost = 12.5
	category = Utility
	subcategory = 0
	title = #autoLOC_6006070 			//#autoLOC_6006070 = RFP-2 Flag  (2.5m)
	manufacturer = #autoLOC_501650 		//#autoLOC_501650 = Rokea Inc.
	description = #autoLOC_6006077  	//#autoLOC_6006077 = A large flag that can be applied to size 2 tanks and other parts with the same curvature to show pride in your mission. Or use a different mission flag, if you really want to go that way.
	
	// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
	attachRules = 0,1,0,0,1
	
	// Position and Rotation vector3s
	node_attach = 0.0, 0.0, 0.055, 0.0, 0.0, -1.0
	
	// --- standard part parameters ---
	mass = 0.000225
	PhysicsSignificance = 1
	dragModelType = none
	maximum_drag = 0.0
	minimum_drag = 0.0
	angularDrag = 0
	bodyLiftMultiplier = 0
	crashTolerance = 12
	maxTemp = 2000 
	bulkheadProfiles = srf,size2
	tags = #autoLOC_6006084	 // #autoLOC_6006084 = decal (deco

	MODULE
	{
		name = FlagDecalBackground
		
		MESH
		{
			name = small
			displayName = #autoLOC_6006063	//#autoLOC_6006063 = Small
			meshName = 2.5SmallPortrait
			orientation = PORTRAIT
			indexOffset = 0
			variantNames = White,Dark,Orange,TransparentBackground
			mass = 0.00036
			cost = 6.25
		}
		MESH
		{
			name = small
			displayName = #autoLOC_6006063	//#autoLOC_6006063 = Small
			meshName = 2.5SmallLandscape
			orientation = LANDSCAPE
			indexOffset = 0
			variantNames = White,Dark,Orange,TransparentBackground
			mass = 0
			cost = 0
		}
		MESH
		{
			name = small
			displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel
			meshName = 2.5SmallPortraitPanel
			orientation = PORTRAIT
			indexOffset = 1000
			variantNames = WhitePanel,DarkPanel,OrangePanel
			mass = 0.005625
			cost = 25
		}
		MESH
		{
			name = small
			displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel
			meshName = 2.5SmallLandscapePanel
			orientation = LANDSCAPE
			indexOffset = 1000
			variantNames = WhitePanel,DarkPanel,OrangePanel
			mass = 0.002025
			cost = 12.5
		}
		MESH
		{
			name = medium
			displayName = #autoLOC_6006064	//#autoLOC_6006064 = Medium
			meshName = 2.5MediumPortrait
			orientation = PORTRAIT
			indexOffset = 0
			variantNames = White,Dark,Orange,TransparentBackground
			mass = 0.002115
			cost = 25
		}
		MESH
		{
			name = medium
			displayName = #autoLOC_6006064	//#autoLOC_6006064 = Medium
			meshName = 2.5MediumLandscape
			orientation = LANDSCAPE
			indexOffset = 0
			variantNames = White,Dark,Orange,TransparentBackground
			mass = 0.000675
			cost = 12.5
		}

		MESH
		{
			name = medium
			displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel
			meshName = 2.5MediumPortraitPanel
			orientation = PORTRAIT
			indexOffset = 1000
			variantNames = WhitePanel,DarkPanel,OrangePanel
			mass = 0.023175
			cost = 62.5
		}
		MESH
		{
			name = medium
			displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel
			meshName = 2.5MediumLandscapePanel
			orientation = LANDSCAPE
			indexOffset = 1000
			variantNames = WhitePanel,DarkPanel,OrangePanel
			mass = 0.008775
			cost = 37.5
		}
		MESH
		{
			name = large
			displayName = #autoLOC_6006065	//#autoLOC_6006065 = Large
			meshName = 2.5LargePortrait
			orientation = PORTRAIT
			indexOffset = 0
			variantNames = White,Dark,Orange,TransparentBackground
			mass = 0.009135
			cost = 62.5
		}
		MESH
		{
			name = large
			displayName = #autoLOC_6006065	//#autoLOC_6006065 = Large
			meshName = 2.5LargeLandscape
			orientation = LANDSCAPE
			indexOffset = 0
			variantNames = White,Dark,Orange,TransparentBackground
			mass = 0.003375
			cost = 37.5
		}
		MESH
		{
			name = large
			displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel
			meshName = 2.5LargePortraitPanel
			orientation = PORTRAIT
			indexOffset = 1000
			variantNames = WhitePanel,DarkPanel,OrangePanel
			mass = 0.093375
			cost = 137.5
		}
		MESH
		{
			name = large
			displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel
			meshName = 2.5LargeLandscapePanel
			orientation = LANDSCAPE
			indexOffset = 1000
			variantNames = WhitePanel,DarkPanel,OrangePanel
			mass = 0.035775
			cost = 87.5
		}
	}
	
	MODULE
	{
		name = ModulePartVariants
		primaryColor = #ffffff
		secondaryColor = #ffffff
		baseVariant = White
		baseThemeName = White
		useMultipleDragCubes = false

		VARIANT
		{
			name = White
			displayName = #autoLOC_8007119   //#autoLOC_8007119 = White
			primaryColor = #ffffff
			secondaryColor = #ffffff
			sizeGroup = nonStructural
		
			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background
				backColor = #ffffffff
			}
		}
		VARIANT
		{
			name = Dark
			displayName = #autoLOC_8007117
			description = #autoLOC_8003043
			primaryColor = #000000
			secondaryColor = #000000
			sizeGroup = nonStructural
			
			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background
				backColor = #ffffffff
			}
		}
		VARIANT
		{
			name = Orange
			displayName = #autoLOC_8007100
			description = #autoLOC_8003045
			primaryColor = #f49841
			secondaryColor = #f49841
			sizeGroup = nonStructural
			
			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background
				backColor = #ffffffff
			}
		}
		VARIANT
		{
			name = TransparentBackground
			displayName = #autoLOC_6006055	 //#autoLOC_6006055	= Transparent Background
			primaryColor = #ffffff
			secondaryColor = #ffffff
			sizeGroup = nonStructural
			
			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backColor = #ffffff00
			}
		}
		VARIANT
		{
			name = WhitePanel
			displayName = #autoLOC_6009005 //#autoLOC_6009005 = White Panel
			primaryColor = #ffffff
			secondaryColor = #ffffff

			// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
			attachRules = 0,1,0,1,1
			sizeGroup = structural

			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background
				backColor = #ffffffff
			}
		}
		VARIANT
		{
			name = DarkPanel
			displayName = #autoLOC_6009006 //#autoLOC_6009006 = Dark Panel
			primaryColor = #000000
			secondaryColor = #000000

			// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
			attachRules = 0,1,0,1,1
			sizeGroup = structural

			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background
				backColor = #ffffffff
			}
		}
		VARIANT
		{
			name = OrangePanel
			displayName = #autoLOC_6009007 //#autoLOC_6009007 = Orange Panel
			primaryColor = #f49841
			secondaryColor = #f49841

			// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
			attachRules = 0,1,0,1,1
			sizeGroup = structural

			TEXTURE
			{
				//shader = KSP/Alpha/CutoffBackground
				backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background
				backColor = #ffffffff
			}
		}
	}
	
	MODULE
	{
		name = ModuleCargoPart
		stackableQuantity = 4
		packedVolume = 8
	}

}