Parts/Utility/launchClamp1/launchClamp1.cfg
From Kerbal Space Program Wiki
PART { name = launchClamp1 module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_attach = 0.0, 1.354437, 0.8069194, 0.0, 0.0, -1.0 fx_gasBurst_white = 0.0, 1.354437, 0.8369194, 0.0, 0.0, 1.0, activate sound_decoupler_fire = activate TechRequired = generalConstruction entryCost = 1800 cost = 200 category = Structural subcategory = 0 title = #autoLOC_500888 //#autoLOC_500888 = TT18-A Launch Stability Enhancer manufacturer = #autoLOC_501629 //#autoLOC_501629 = O.M.B. Demolition Enterprises description = #autoLOC_500889 //#autoLOC_500889 = The TT18-A Stability Enhancer uses ground-breaking fastening technology to significantly increase the stability of spacecraft during the pre-launch phase. While OMB Demolition has been criticized in the past for using "big fancy words for a rocket holder" in their description of their device, none can say the TT18 series doesn't deliver rock-solid clamping action, as advertised. The owner's manual strongly suggests these devices be placed on the bottommost section of the spacecraft, and activated as soon as the engines are lit, for optimal de-clamping performance. attachRules = 0,1,0,1,0 mass = 0.1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 100 maxTemp = 2000 // = 5000 fuelCrossFeed = False explosionPotential = 0.1 breakingForce = 150 breakingTorque = 150 stageOffset = 0 childStageOffset = 0 preferredStage = LAST bulkheadProfiles = srf tags = #autoLOC_500890 //#autoLOC_500890 = clam hold )pad rocket stabil tower MODULE { name = LaunchClamp trf_towerPivot_name = obj_girdercap trf_towerStretch_name = obj_girder trf_anchor_name = obj_ground trf_animationRoot_name = launchclamp anim_decouple_name = launchclamp } MODULE { name = ModuleGenerator isAlwaysActive = true isGroundFixture = true OUTPUT_RESOURCE { name = ElectricCharge rate = 1 } } MODULE { name = ModuleTestSubject useStaging = True useEvent = False situationMask = 4 useProgressForBodies = False usePrestigeForSit = False CONSTRAINT { type = SITUATION value = 4 body = _Home } CONSTRAINT { type = SITUATION value = 0 body = _NotHome } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART } } }