Parts/Utility/linearVernorRCS/vernorEngine.cfg
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PART
{
name = vernierEngine
module = Part
author = Pablo
MODEL
{
model = Squad/Parts/Utility/linearVernorRCS/Assets/vernorEngine
}
scale = 1
rescaleFactor = 2
node_attach = 0.0, 0.0, 0.0, 1, 0, 0.0, 1
TechRequired = specializedControl
entryCost = 1800
cost = 150
category = Control
subcategory = 0
title = #autoLOC_500493 //#autoLOC_500493 = Vernor Engine
manufacturer = #autoLOC_501639 //#autoLOC_501639 = Reaction Systems Ltd
description = #autoLOC_500494 //#autoLOC_500494 = The VR-N1ER Veer-Governor, or "Vernor" Engine is an attitude control thruster. These motors are linked to RCS controls, but are powered by a Fuel+Oxidizer mix, making them significantly more powerful than MonoPropellant-powered RCS thrusters. They are fairly more bulky in comparison though, and feature only one nozzle facing outwards, although most agree that is an acceptable trade-off for the additional punch they pack.
attachRules = 0,1,0,1,1
mass = 0.08
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.01
minimum_drag = 0.01
angularDrag = 0.1
crashTolerance = 15
breakingForce = 50
breakingTorque = 50
maxTemp = 2000 // = 3400
fuelCrossFeed = True
PhysicsSignificance = 1
bulkheadProfiles = srf
tags = #autoLOC_500495 //#autoLOC_500495 = dock liquid manoeuvre maneuver propuls rocket control react rendezvous rotate stab steer thruster translate rcs vernier
EFFECTS
{
running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.05
volume = 1.0 0.5
pitch = 0.0 0.5
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/Monoprop_medium
transformName = RCSthruster
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
localRotation = -90, 0, 0
}
}
}
MODULE
{
name = ModuleRCSFX
stagingEnabled = False
thrusterTransformName = RCSthruster
thrusterPower = 12
resourceName = LiquidFuel
resourceFlowMode = STAGE_PRIORITY_FLOW
runningEffectName = running
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
resourceFlowMode = STAGE_PRIORITY_FLOW
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
resourceFlowMode = STAGE_PRIORITY_FLOW
}
atmosphereCurve
{
key = 0 260
key = 1 140
key = 5 0.001
}
}
MODULE
{
name = FXModuleAnimateRCS
animationName = linearRCSGlow
responseSpeed = 0.01
thrustForceMult = 2
}
MODULE
{
name = ModuleCargoPart
packedVolume = 30
}
}