Probe Control Point
In order to use a vessel as such a control point, some requirements need to be fulfilled:
Probe control point
- Command module capable to function as Probe Control Point
- At least 1 Pilot on board (depends on the Command module, see table below)
- Relay Antenna
- A probe or command pod with the "remote pilot assist available" feature
- If it's a command pod, a capable kerbal (scientist or engineer) must be aboard
- Any antenna to establish the CommNet link
Pilot requirement and comm range
The following table lists all Command modules which can be used to build a Probe Control Point, the required number of Pilots on board and whether it is possible to use additional relay satellites to establish a connection with the probe (Multi-Hop) or just a direct connection can be used (Single-Hop):
|Command module||Required Pilot(s)||Link Type|
|RC-001S Remote Guidance Unit||1||Single-Hop|
|RC-L01 Remote Guidance Unit||1||Multi-Hop|
|Mk1-3 Command Pod||2||Single-Hop|
|Mk2 Lander Can||2||Single-Hop|
|Munar Excursion Module (Making History)||2||Single-Hop|
A connection will be automatically established as soon as the probe gets within range of the Probe Control Point. The remote ship will have a "remote control" icon in the Telemetry window.
While probes will automatically gain control, command pods need to have a capable kerbal (scientist or engineer, not a tourist) in order to gain the ability to create maneuver nodes. SAS is not transmitted, you need to have a probe core with SAS capabilities on the remote ship.
Remote control of tiny rovers with a weak/no antenna
Tiny antennae are cheaper and lighter than their long range counterpart. This allows the contruction of very light rovers to explore dangerous or far landscapes.
Help a lost probe or ship to set a maneuver node
Be your own space center to orient lost probes by giving them instructions! With a relay satellite cluster and a single piloted RC-L01 Remote Guidance Unit your can control everything within the relay range!