Serenity/Parts/DeployedScience/gooObservation.cfg
From Kerbal Space Program Wiki
PART { name = DeployedGoExOb module = Part author = Squad MODEL { model=SquadExpansion/Serenity/Parts/DeployedScience/Assets/GoExOb } rescaleFactor = 1 CoMOffset = 0, 0.16, 0 CoLOffset = 0, 0.16, 0 CoPOffset = 0, 0.16, 0 //node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0 TechRequired = miniaturization entryCost = 3500 cost = 1000 category = Cargo subcategory = 0 title = #autoLOC_6012004 //#autoLOC_6012004 = Go-ob ED Monitor manufacturer = #autoLOC_501665 //#autoLOC_501665 = FLOOYD Dynamics Research Labs description = #autoLOC_6012005 //#autoLOC_6012005 = "What would happen if you left some mystery goo sitting around in the weird radiation and/or atmosphere of some faraway planet?" is a thought that has occurred to nearly every Kerbal. And now, you can find out thanks to the intrepid engineers at FLOOYD.\n\nNote: Please allow trained Scientists to deploy for best results.\nAlso Note: Please do not return to Kerbin. Ever! <color=orange>Needs a deployed power unit & central station to operate.</color> attachRules = 0,0,0,0,0 mass = 0.04 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 10 maxTemp = 1200 // = 1200 tags = #autoLOC_6012006 //#autoLOC_6012006 = experiment research science cargo deploy EFFECTS { Deploy { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_GoObEd_start maxVolumeDistance = 150 } } Active { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_GoObEd_loop loop = true volume = 0.0 0.0 volume = 1.0 1.0 maxVolumeDistance = 150 } } Retract { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_GoObEd_end maxVolumeDistance = 150 } } } MODULE { name = ModuleGroundExperiment packedVolume = 25 powerUnitsProduced = 0 powerUnitsRequired = 1 experimentId = deployedGooObservation placementAllowXRotation = false placementAllowZRotation = false } MODULE { name = ModuleAnimationGroup deployAnimationName = GOEDeploy activeAnimationName = GOEIdle suppressActionsEvents = true displayActions = false stopActiveAnimIfDisabled = true deployEffectName = Deploy activeEffectName = Active retractEffectName = Retract realTimeAnimation = true } }