Serenity/Parts/DeployedScience/ionCollector.cfg
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PART { name = DeployedIONExp module = Part author = Squad MODEL { model=SquadExpansion/Serenity/Parts/DeployedScience/Assets/IonExperiment } rescaleFactor = 1 CoMOffset = 0.06, 0.2, 0 CoLOffset = 0.06, 0.2, 0 CoPOffset = 0.06, 0.2, 0 //node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0 TechRequired = advScienceTech entryCost = 20000 cost = 7000 category = Cargo subcategory = 0 title = #autoLOC_6012016 //#autoLOC_6012016 = Ionographer PD-22 manufacturer = #autoLOC_501668 //#autoLOC_501668 = Ionic Symphonic Protonic Electronics description = #autoLOC_6012017 //#autoLOC_6012017 = Normally in the business of building things that emit tons of Ions, ISPE has instead turned their hands to this nifty little gadget that helps detect them. \n\nWas it because of their devotion to the expansion of our universe? Or does it have something to do with the special, free filters they built meant to help 'screen out erroneous signals from nearby ion-generating devices'.\n\nNote: Please allow trained Scientists to deploy for best results. <color=orange>Needs a deployed power unit & central station to operate.</color> attachRules = 0,0,0,0,0 mass = 0.025 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 8 maxTemp = 1200 // = 1200 tags = #autoLOC_6012015 //#autoLOC_6012015 = experiment research science cargo planet deploy EFFECTS { Deploy { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_detector_start maxVolumeDistance = 150 } } Retract { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_detector_end maxVolumeDistance = 150 } } } MODULE { name = ModuleGroundExperiment packedVolume = 35 powerUnitsProduced = 0 powerUnitsRequired = 1 experimentId = deployedIONCollector placementAllowXRotation = false placementAllowZRotation = false } MODULE { name = ModuleAnimationGroup deployAnimationName = IonDeploy //activeAnimationName = xxxx suppressActionsEvents = true displayActions = false stopActiveAnimIfDisabled = true deployEffectName = Deploy retractEffectName = Retract realTimeAnimation = true } }