Serenity/Parts/DeployedScience/satDish.cfg
From Kerbal Space Program Wiki
PART { name = DeployedSatDish module = Part author = Squad MODEL { model=SquadExpansion/Serenity/Parts/DeployedScience/Assets/satDish } rescaleFactor = 1 CoMOffset = 0, 0.16, 0 CoLOffset = 0, 0.16, 0 CoPOffset = 0, 0.16, 0 //node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0 TechRequired = electronics entryCost = 3500 cost = 1000 category = Cargo subcategory = 0 title = #autoLOC_6012019 //#autoLOC_6012019 = Communotron Ground HG-48 manufacturer = #autoLOC_501668 //#autoLOC_501668 = Ionic Symphonic Protonic Electronics description = #autoLOC_6012020 //#autoLOC_6012020 = The Communotron Ground HG-48 is an adapted version of Ionic Symphonic Protonic Electronics most popular space-based antenna. Designed to boost the signal of any ground-based communication devices to interplanetary ranges.\n\nNot designed to pirate movie channels from nearby satellites. <color=orange>Needs a deployed central station to operate.</color> attachRules = 0,0,0,0,0 mass = 0.035 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 8 maxTemp = 1200 // = 1200 tags = #autoLOC_6012034 //#autoLOC_6012034 = experiment research science cargo planet aerial antenna deploy direct dish extend fold radio signal transmi EFFECTS { Deploy { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_booster_antena_start maxVolumeDistance = 150 } } Retract { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_booster_antena_end maxVolumeDistance = 150 } } } MODULE { name = ModuleGroundCommsPart packedVolume = 25 powerUnitsProduced = 0 powerUnitsRequired = 1 antennaType = DIRECT antennaPower = 10000000000 antennaCombinable = True placementAllowXRotation = false placementAllowZRotation = false } MODULE { name = ModuleAnimationGroup deployAnimationName = SatDeploy //activeAnimationName = xxxx suppressActionsEvents = true displayActions = false stopActiveAnimIfDisabled = true deployEffectName = Deploy retractEffectName = Retract realTimeAnimation = true } }