Serenity/Parts/DeployedScience/seismicSensor.cfg
From Kerbal Space Program Wiki
PART { name = DeployedSeismicSensor module = Part author = Squad MODEL { model=SquadExpansion/Serenity/Parts/DeployedScience/Assets/seismicSensor } rescaleFactor = 1 CoMOffset = 0, 0.16, 0 CoLOffset = 0, 0.16, 0 CoPOffset = 0, 0.16, 0 //node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0 TechRequired = electronics entryCost = 12000 cost = 4000 category = Cargo subcategory = 0 title = #autoLOC_6012018 //#autoLOC_6012018 = Grand Slam Passive Seismometer manufacturer = #autoLOC_501633 //#autoLOC_501633 = Probodobodyne Inc description = #autoLOC_6012014 //#autoLOC_6012014 = This ground-deployed sensor contains very delicate, sophisticated accelerometers meant to detect and analyze the precisely calibrated seismic shock waves generated by smashing rocket parts at high speed into whatever planet or moon it happens to be sitting on.\n\nNote: Please allow trained Scientists to deploy for best results. <color=orange>Needs a deployed power unit & central station to operate.</color> attachRules = 0,0,0,0,0 mass = 0.035 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 5 maxTemp = 1200 // = 1200 tags = #autoLOC_6012015 //#autoLOC_6012015 = experiment research science cargo planet deploy EFFECTS { Deploy { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_seismometer_start maxVolumeDistance = 150 } } Retract { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_seismometer_end maxVolumeDistance = 150 } } } MODULE { name = ModuleGroundExperiment packedVolume = 25 powerUnitsProduced = 0 powerUnitsRequired = 1 experimentId = deployedSeismicSensor placementAllowXRotation = false placementAllowZRotation = false distanceCurve { key = 0 0 50 50 key = 0.02 1 -0.04528769 -0.04528769 key = 0.3 0.5 0.02469246 0.02469246 key = 1 0.5 0 0 } } MODULE { name = ModuleAnimationGroup deployAnimationName = SSDeploy //activeAnimationName = xxxx suppressActionsEvents = true displayActions = false stopActiveAnimIfDisabled = true deployEffectName = Deploy retractEffectName = Retract realTimeAnimation = true } }