Serenity/Parts/DeployedScience/seismicSensor.cfg
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PART
{
name = DeployedSeismicSensor
module = Part
author = Squad
MODEL
{
model=SquadExpansion/Serenity/Parts/DeployedScience/Assets/seismicSensor
}
rescaleFactor = 1
CoMOffset = 0, 0.16, 0
CoLOffset = 0, 0.16, 0
CoPOffset = 0, 0.16, 0
//node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
TechRequired = electronics
entryCost = 12000
cost = 4000
category = Cargo
subcategory = 0
title = #autoLOC_6012018 //#autoLOC_6012018 = Grand Slam Passive Seismometer
manufacturer = #autoLOC_501633 //#autoLOC_501633 = Probodobodyne Inc
description = #autoLOC_6012014 //#autoLOC_6012014 = This ground-deployed sensor contains very delicate, sophisticated accelerometers meant to detect and analyze the precisely calibrated seismic shock waves generated by smashing rocket parts at high speed into whatever planet or moon it happens to be sitting on.\n\nNote: Please allow trained Scientists to deploy for best results. <color=orange>Needs a deployed power unit & central station to operate.</color>
attachRules = 0,0,0,0,0
mass = 0.035
dragModelType = default
maximum_drag = 0.1
minimum_drag = 0.1
angularDrag = 2
crashTolerance = 5
maxTemp = 1200 // = 1200
tags = #autoLOC_6012015 //#autoLOC_6012015 = experiment research science cargo planet deploy
EFFECTS
{
Deploy
{
AUDIO
{
channel = Ship
clip = SquadExpansion/Serenity/Sounds/sfx_deployable_seismometer_start
maxVolumeDistance = 150
}
}
Retract
{
AUDIO
{
channel = Ship
clip = SquadExpansion/Serenity/Sounds/sfx_deployable_seismometer_end
maxVolumeDistance = 150
}
}
}
MODULE
{
name = ModuleGroundExperiment
packedVolume = 25
powerUnitsProduced = 0
powerUnitsRequired = 1
experimentId = deployedSeismicSensor
placementAllowXRotation = false
placementAllowZRotation = false
distanceCurve
{
key = 0 0 50 50
key = 0.02 1 -0.04528769 -0.04528769
key = 0.3 0.5 0.02469246 0.02469246
key = 1 0.5 0 0
}
}
MODULE
{
name = ModuleAnimationGroup
deployAnimationName = SSDeploy
//activeAnimationName = xxxx
suppressActionsEvents = true
displayActions = false
stopActiveAnimIfDisabled = true
deployEffectName = Deploy
retractEffectName = Retract
realTimeAnimation = true
}
}