Serenity/Parts/Propellers/smallHeliBlade.cfg
From Kerbal Space Program Wiki
PART { name = smallHeliBlade module = Part author = RoverDude rescaleFactor = 1 MODEL { model = SquadExpansion/Serenity/Parts/Propellers/Assets/smallHeliBlade } node_stack_bottom = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0 node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1 TechRequired = advAerodynamics entryCost = 1500 cost = 100 category = Aero subcategory = 0 title = #autoLOC_8002379 //#autoLOC_8002379 = Helicopter Blade Type A manufacturer = #autoLOC_501626 //#autoLOC_501626 = WinterOwl Aircraft Emporium description = #autoLOC_8002385 //#autoLOC_8002385 = Rockets aren't the only way to go up. This small helicopter-style rotor can create lift whenever there's enough atmospheric pressure. attachRules = 1,1,0,1,0 mass = 0.015 thermalMassModifier = 8.0 // heatConductivity = 0.06 // half default emissiveConstant = 0.95 dragModelType = none maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 3 crashTolerance = 12 maxTemp = 2000 explosionPotential = 0.1 fuelCrossFeed = True bulkheadProfiles = srf tags = #autoLOC_8003343 //#autoLOC_8003343 = aero aircraft (prop lift (rotor plane (heli CoLOffset = -0.3, 0.0, 0.0 CoMOffset = 0.16, 0.0, 0.0 MODULE { name = ModuleControlSurface useInternalDragModel = True deflectionLiftCoeff = 0.1 authorityLimiter = 20 ctrlSurfaceRange = 15 ctrlSurfaceArea = 1 actuatorSpeed = 35 transformName = blades velocityOffset = -2.0, 0.0, 0.0 displaceVelocity = True liftingSurfaceCurve = Custom liftCurve { key = 0 0 12 12 key = 0.05 0.6 10 10 key = 0.1 1 3.166667 3.166667 key = 0.4 0.5 -1.585721 -1.585721 key = 1 0 -0.8333333 -0.8333333 } liftMachCurve { key = 0 1 0 0 key = 0.3 0.5 -1.671345 -0.8273422 key = 1 0.025 -0.00023 -0.009 key = 5 0 0 0 key = 25 0.05 0 0 } dragCurve { key = 0 0.1 1.408251 1.408251 key = 0.1420201 0.3 0.4262961 0.4262961 key = 0.25 0.24 2.561458 2.561458 key = 0.5071068 1.7 5.678575 5.678575 key = 1 2.4 1.387938 0 } dragMachCurve { key = 0 0.35 0 -0.8463008 key = 0.15 0.125 0 0 key = 0.9 0.275 0.541598 0.541598 key = 1.1 0.75 0 0 key = 1.4 0.4 -0.3626955 -0.3626955 key = 1.6 0.35 -0.1545923 -0.1545923 key = 2 0.3 -0.09013031 -0.09013031 key = 5 0.22 0 0 key = 25 0.3 0.0006807274 0 } } MODULE { name = ModulePartVariants baseVariant = Clockwise useMultipleDragCubes = false VARIANT { name = Clockwise displayName = #autoLOC_8002392 //#autoLOC_8002392 = Clockwise primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { blade = true bladeFlipped = false } EXTRA_INFO { reverseDeployDirection = true } } VARIANT { name = Counterclockwise displayName = #autoLOC_8002393 //#autoLOC_8002393 = Counterclockwise primaryColor = #000000 secondaryColor = #ffffff GAMEOBJECTS { blade = false bladeFlipped = true } EXTRA_INFO { reverseDeployDirection = false } } } MODULE { name = ModuleMirrorPlacement ignoreMirrorIfSurfaceXOffset = false applyMirrorRotationZAxis = false applyMirrorRotationYAxis = true } MODULE { name = ModuleCargoPart packedVolume = 100 } }