Serenity/Parts/Propellers/smallPropeller.cfg
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PART
{
name = smallPropeller
module = Part
author = RoverDude
rescaleFactor = 1
MODEL
{
model = SquadExpansion/Serenity/Parts/Propellers/Assets/smallPropeller
}
node_stack_bottom = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = advAerodynamics
entryCost = 1200
cost = 75
category = Aero
subcategory = 0
title = #autoLOC_8002376 //#autoLOC_8002376 = Propeller Blade Type A
manufacturer = #autoLOC_501626 //#autoLOC_501626 = WinterOwl Aircraft Emporium
description = #autoLOC_8002382 //#autoLOC_8002382 = This blade part can be used to convert lift into thrust if you spin it fast enough. The advanced user can even find this useful on other planets with an atmosphere.
attachRules = 1,1,0,1,0
mass = 0.01
thermalMassModifier = 8.0
// heatConductivity = 0.06 // half default
emissiveConstant = 0.95
dragModelType = none
maximum_drag = 0.02
minimum_drag = 0.02
angularDrag = 3
crashTolerance = 12
maxTemp = 2000
explosionPotential = 0.1
fuelCrossFeed = True
bulkheadProfiles = srf
tags = #autoLOC_8002394 //#autoLOC_8002394 = aero aircraft (prop lift (rotor plane
CoLOffset = -0.2, 0.0, 0.0
CoMOffset = 0.16, 0.0, 0.0
MODULE
{
name = ModuleControlSurface
useInternalDragModel = True
deflectionLiftCoeff = 0.0075
authorityLimiter = 5
ctrlSurfaceRange = 60
ctrlSurfaceArea = 1
actuatorSpeed = 35
transformName = blades
displaceVelocity = true
velocityOffset = -4.8, 0.0, 0.0
ignorePitch = true
ignoreYaw = true
ignoreRoll = true
liftingSurfaceCurve = Custom
liftCurve
{
key = 0 0 12 12
key = 0.05 0.6 10 10
key = 0.1 1 3.166667 3.166667
key = 0.4 0.5 -1.997597 -1.997597
key = 1 0 -0.8333333 -0.8333333
}
liftMachCurve
{
key = 0 1 -2.433333 -2.433333
key = 0.3 0.27 -0.2686215 -0.2686215
key = 0.7 0.2 -0.2043576 -0.2043576
key = 0.92 0.15 -0.408667 -0.408667
key = 1 0.07863159 -0.4254455 -0.4254455
key = 1.25 0.025 -0.1166667 -0.1166667
key = 2 0 0.0003714963 0.0003714963
key = 5 0 0 0
}
dragCurve
{
key = 0 0.1 1.408251 1.408251
key = 0.1420201 0.3 0.4262961 0.4262961
key = 0.25 0.24 2.561458 2.561458
key = 0.5071068 1.7 5.678575 5.678575
key = 1 2.4 1.387938 0
}
dragMachCurve
{
key = 0 0.35 0 -0.8463008
key = 0.15 0.125 0 0
key = 0.9 0.275 0.541598 0.541598
key = 1.1 0.75 0 0
key = 1.4 0.4 -0.3626955 -0.3626955
key = 1.6 0.35 -0.1545923 -0.1545923
key = 2 0.3 -0.09013031 -0.09013031
key = 5 0.22 0 0
key = 25 0.3 0.0006807274 0
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Clockwise
useMultipleDragCubes = false
VARIANT
{
name = Clockwise
displayName = #autoLOC_8002392 //#autoLOC_8002392 = Clockwise
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
blade = true
bladeFlipped = false
}
EXTRA_INFO
{
reverseDeployDirection = true
}
}
VARIANT
{
name = Counterclockwise
displayName = #autoLOC_8002393 //#autoLOC_8002393 = Counter Clockwise
primaryColor = #000000
secondaryColor = #ffffff
GAMEOBJECTS
{
blade = false
bladeFlipped = true
}
EXTRA_INFO
{
reverseDeployDirection = false
}
}
}
MODULE
{
name = ModuleMirrorPlacement
ignoreMirrorIfSurfaceXOffset = false
applyMirrorRotationZAxis = false
applyMirrorRotationYAxis = true
}
MODULE
{
name = ModuleCargoPart
stackableQuantity = 4
packedVolume = 4
}
}