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  • [[File:Vostok-ground.jpg|right|thumb|A three-stage rocket featuring various default parts (in 0.18.4)]] ...ies: [[Parts#Pods|Pods]], [[Parts#Fuel Tanks|Fuel Tanks]], [[Parts#Engines|Engines]], [[Parts#Control|Command and Control]], [[Parts#Structural|Structural]],
    4 KB (535 words) - 06:57, 29 February 2024
  • * New rocket and spaceplane parts, fixed some part issues * New rocket and spaceplane parts
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...n acceptable practice, and one that Squad uses themselves. For example: /Engines/ to place all of your engine designs inside. ...s, adds a few agencies, and massively updates the parts pack including new engines, fuel tanks, science containers, and electrics. My folder structure might
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...part so that the game knows how it should work. Are you making a new Solid Rocket Booster or a Command Capsule? How powerful (or weak) should that engine be ...used to store sound files that a part will use during the game. Parts like engines usually have sound files with them which must be stored in this folder
    16 KB (2,623 words) - 08:33, 8 April 2024
  • ...nes create thrust. If it was, that would be sweet, since we could push the rocket wherever and however we want (ignoring air resistance, of course). ...kers, HAS to be lined up with your center of gravity. In other words, your rocket has to be symmetrical to be stable. You can try that for yourself. Get a br
    18 KB (3,415 words) - 01:34, 8 August 2019
  • ===Building your rocket=== ...t I'm not going to patronize a seasoned Kerbonaut. You can design your own rocket!
    4 KB (602 words) - 20:13, 2 May 2019
  • ...insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. The T30 model boasts a fa ...ls, aerodynamic fins and control surfaces, and parallel operating gimbaled engines such as the [[LV-T45 "Swivel" Liquid Fuel Engine]].
    3 KB (399 words) - 03:01, 18 September 2021
  • The TT-38K adds a stage to the rocket and when activated will jettison the decoupler as well as anything attached ...a critical component of [[asparagus staging]]. Additionally, by building a rocket horizontally, players can reduce [[Wobbling|wobble]] caused by extremely ta
    3 KB (508 words) - 20:12, 24 July 2021
  • ...t to power [[Reaction engine#Liquid fuel rocket engines|liquid fuel rocket engines]], like the [[LV-909 "Terrier" Liquid Fuel Engine]]. If there are multiple * (Bug fix) Fixed a small but incredibly disruptive bug which prevented engines from being connected to fuel tanks
    3 KB (478 words) - 00:35, 25 July 2021
  • ...engine used by the late [https://en.wikipedia.org/wiki/Atlas_II Atlas II] rocket. [[Category:Liquid fuel engines]]
    3 KB (410 words) - 03:00, 18 September 2021
  • ...ifficulty being accepted in the spacecraft engineering world, because most rocket builders had trouble overcoming their urges to squee at the "cute little fu ...t to power [[Reaction engine#Liquid fuel rocket engines|liquid fuel rocket engines]], like the [[LV-909 "Terrier" Liquid Fuel Engine]]. If there are multiple
    3 KB (408 words) - 00:27, 25 July 2021
  • ...o known as an SRB) used to provide a short burst of additional thrust to a rocket. It comes as a single unit. The engine and fuel tank are one single part wh ...e mode|Science]] mode game. It is the smallest {{Radial size|1.25m}} solid rocket booster, smaller than the [[RT-10 "Hammer" Solid Fuel Booster]].
    3 KB (574 words) - 19:32, 5 October 2023
  • ...infuriating forms, Deep Space Cthulhu will instead detach small groups of engines, making it impossible to perform orbital burns. [[w: Cthulhu|Cthulhu]] is a ...he top of this broken part passes the actual top of the rocket, the entire rocket will obliterate itself, leaving no two pieces attached.
    40 KB (6,809 words) - 02:38, 8 April 2024
  • ...ine]]s, this usually does not pose much of an issue. Planes must use their engines to propel themselves on the ground, unlike rovers.
    2 KB (388 words) - 05:34, 18 September 2021
  • [[File:All-parts-rocket-0.18.3.png|thumb|A four-stage rocket featuring every part available in the old .18.3 demo.]] ==== Liquid Fuel Engines ====
    2 KB (206 words) - 23:16, 31 March 2023
  • | Real fuels, modular tanks, and realistic engines. Replaces Modular Fuel System-RF (the Real Fuels mode of it). Use this or M |New level of attitude control to rockets and other craft with multiple engines.
    66 KB (6,001 words) - 15:41, 24 December 2017
  • ...king History parts#Fuel Tanks|Fuel Tanks]], [[Making History parts#Engines|Engines]], [[Making History parts#Structural|Structural]], [[Making History parts#C ==== [[Fuel_tank#Rocket_fuel_tanks|Rocket fuel tanks]] ====
    3 KB (425 words) - 07:21, 28 February 2024
  • ...reaction mass|reaction mass]]. But for KSP players, the term is limited to engines dependent on [[intake air]]. ...ottle]] or air flow are too low the engine will stall. By contrast, rocket engines give instant response to control input.
    4 KB (633 words) - 23:10, 11 October 2023
  • ...intakes are on the craft, while fuel only flows from the same stage as the engines by default.) It is similar in appearance and function to the [[w:Pratt & Wh ...and marks a great step towards space-usability. As with all air-breathing engines, its thrust decreases at higher altitudes.
    7 KB (1,088 words) - 00:38, 14 January 2024
  • ...urface, and generally allows for some downtime as the craft shuts down its engines and coasts safely while the next series of maneuvers is planned and schedul :firing of the engines, usually to alter trajectory in some way.
    23 KB (3,789 words) - 18:25, 21 June 2021

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