Talk:Part Modelling Guidelines
The old wiki had the following section, that was overwritten (possibly by a spam bot).
possibly it could be useful for someone:
Modelling with MAYA
This information is for MAYA 2011, or higher, but should still apply to older versions.
When using Maya to create parts for KSP, there are a few settings that will make your life much easier.
- First off, Ensure that you have the latest DAE_FBX plugin installed in Maya. You can get the plugin from the link below. This will allow you to create the DAE meshes
that are needed by KSP.
http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112
- Next, you need to make sure both the DAE_FBX plugin and Maya are configured to use the correct scale.
This will correct any issues with oversized or undersized parts.
- To set Maya's units
Go to Window->Settings/Preferences->Preferences
In preferences Select settings on the left hand side, Change world co-ordinate system to up axis: Y and Working units to Linear: Meter
- To Configure the DAE_FBX plugin for importation
Go to File->Import
When in the Import menu, select "files of type" from the bottom and change it to DAE_FBX. This will give you acess to the file type specific options on the right hand options menu.
Expand File Type Specific options-> Advanced options-> Units
Uncheck automatic and select, file units converted to: Meters
To check to make sure all of your settings are correct. Go to File Specific Options->Statistics. It should now show:
File Axis Direction: Y-up File Units: Meters System Axis Direction: Y-up System Units: Meters
Whenever a mesh file is selected.
- To Configure the DAE_FBX plugin for exportation
Go to File->Export All
When in the Export menu, select "files of type" from the bottom and change it to DAE_FBX.
Under the Options Menu on the right hand side, expand File Type Specific Options->Advanced options.
Under Units, check to make sure that automatic is unchecked, and select File units converted to: Meters.
Next, Under Collada make sure Single Matrix is unchecked. This should correct rotational issues with your model.
- Side notes and information.
For some reason, it appears that maya cannot export groups to the DAE_FBX plugin. If you have groups for your models, the output will break.
When creating your file, make sure to include a collision mesh. To do this, Select your object and open up the attribute editor (This is on the right hand side by default). Change the transform:name to read node_collider. This object will now control the physics simulation of your part.