Difference between revisions of "Intra-Vehicular Activity"

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(Undo revision 16592 by Ceauke (talk): navball in one word is the official word)
(! various stuff, * correct usage of "altitude" (above sea level) and "altimeter" (above ground), * "vehicle"/"vessel" to "craft", - interaction, got disabled in 0.20, - stub)
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During an '''Intra-Vehicular Activity''' (abbr. '''IVA''') the player takes control of a [[Kerbal]] within a craft's [[Command Pod|command module]]. The controls are the same as in third-person view. One can enter/leave IVA by either selecting "IVA" when mousing over a crew member, or pressing C to toggle.
During an '''Intra-Vehicular Activity''' (abbr. '''IVA''') the player takes control of a Kerbal within a vehicle's command module. Vehicle handling works the same as if the vehicle were viewed from outside. One can enter/leave IVA by either selecting "IVA" when mousing over the passengers of the vehicle, or pressing C to toggle.
 
  
The primary advantage of Interior View is the Altimeter within certain command modules. Rather than orbital altitude, it shows the vessels altitude above ground, taking mountains and valleys into account. This information can be especially helpful during landings on uneven terrain.
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The primary advantage of IVA is the radar altimeter within certain command modules. Rather than altitude above sea level, it shows the craft's altimeter above ground, taking mountains and valleys into account. This information can be especially helpful during landings on uneven terrain.
  
However, even though Intra-Vehicular Activity is implemented, the player can only interact inside, but cannot move a Kerbal. Squad Team has decided to improve in this a newer version.
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However, even though Intra-Vehicular Activity is implemented, the player can only look around and read the instruments, but cannot interact with the interior or move a Kerbal. This has been planned to be improved in a future version.
  
=Monitor=
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== Cockpit ==
When you go into the IVA mode, the control panels will change appearance. Some things in the new control panels are easy to understand, others are a bit more difficult. Here is a simple instruction on how to read the monitors:
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When going into the IVA mode, most of the HUD will disappear and the control panel inside the cockpit will be visible instead. Most of the instruments on this new control panel are easy to understand. Here are simple instructions on how to use them:
  
[[File:IVA.png]]
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[[File:IVA.png|1024px]]
  
This is only one variant of the IVA monitors, different [[Command modules]] have different looks.
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This is only one variant of the cockpit, different command modules have different interiors.
 
   
 
   
==Roll, pitch and Yaw==
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=== Roll, Pitch and Yaw ===
Roll, pitch and Yaw looks approximately like the corresponding one in the normal game HUD.
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The [[Roll]], [[Pitch]] and [[Yaw]] indicators look similar to the ones in the normal game HUD.
  
==Monitor==
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=== Monitor ===
The monitor shows things that can be difficult or impossible to see from inside the vehicle, they are indicated as green lights.
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The monitor shows things that can be difficult or impossible to see from inside the vehicle, such as the state of [[SAS]] or [[RCS]], or the ability to separate a [[stage]]. They are indicated using green lights.
  
 
[[File:Monitor.png]]
 
[[File:Monitor.png]]
  
==Speed==
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=== Speed ===
The speed is shown in metres per second.
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The speed is shown in meters per second (m/s).
  
==Nav ball==
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=== Nav ball ===
The [[nav ball]] looks and works exactly as the normal nav ball. However, in IVA mode you can zoom in on the navball, allowing precision alignment difficult to accomplish with the third person interface.
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The [[navball]] looks and works exactly as the normal navball. However, in IVA mode you can zoom in on the navball, allowing precision alignment difficult to accomplish with the third person interface.
  
==Radar Altimeter==
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=== Radar Altimeter ===
While the altimiter displays height above local "sea level" the radar altimeter displays height above the ground directly below the vehicle. This information is not displayed on the third person interface, which means that IVA landings have a unique advantage. The advantage is offset by the fact that the third person view can swivel freely, affording a more comprehensive view of the surface than the IVA perspective.
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While normal altitude indicators display height above sea level, the radar altimeter displays the craft's height above the ground. This information is not displayed on the third person interface, which means that IVA landings have a unique advantage. The advantage is offset by the fact that the third person view can swivel freely, affording a more comprehensive view of the surface than the IVA perspective.
  
==Atmosphere==
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=== Atmosphere ===
 
This gauge displays the atmospheric density. It is identical to the corresponding display in the third person interface.
 
This gauge displays the atmospheric density. It is identical to the corresponding display in the third person interface.
  
==Altimeter==
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=== Altitude ===
The Altimeter (or Height Monitor) shows the vehicle's current height above sea level. This information is displayed in analog form familiar to airplane pilots. However, unlike airplane altimeters which work on air pressure, this one works even the cold dark hard vacuum of space. How does it do this? The magic of electronics!
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The Altitude (or Height Monitor) shows the craft's current height above sea level. This information is displayed in analog form familiar to airplane pilots. However, unlike airplane altimeters which work on air pressure, this one works even the cold dark hard vacuum of space. How does it do this? The magic of electronics!
  
 
[[File:Height.png]]
 
[[File:Height.png]]
  
The example above shows 2000 meters.
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The example above shows an altitude 2000 meters.
  
==Vertical speed==
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=== Vertical speed ===
Shows the vertical speed.
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The vertical speed is shown in meters per second (m/s) on a gauge similar to the one on the HUD.

Revision as of 10:10, 31 May 2013

During an Intra-Vehicular Activity (abbr. IVA) the player takes control of a Kerbal within a craft's command module. The controls are the same as in third-person view. One can enter/leave IVA by either selecting "IVA" when mousing over a crew member, or pressing C to toggle.

The primary advantage of IVA is the radar altimeter within certain command modules. Rather than altitude above sea level, it shows the craft's altimeter above ground, taking mountains and valleys into account. This information can be especially helpful during landings on uneven terrain.

However, even though Intra-Vehicular Activity is implemented, the player can only look around and read the instruments, but cannot interact with the interior or move a Kerbal. This has been planned to be improved in a future version.

Cockpit

When going into the IVA mode, most of the HUD will disappear and the control panel inside the cockpit will be visible instead. Most of the instruments on this new control panel are easy to understand. Here are simple instructions on how to use them:

IVA.png

This is only one variant of the cockpit, different command modules have different interiors.

Roll, Pitch and Yaw

The Roll, Pitch and Yaw indicators look similar to the ones in the normal game HUD.

Monitor

The monitor shows things that can be difficult or impossible to see from inside the vehicle, such as the state of SAS or RCS, or the ability to separate a stage. They are indicated using green lights.

Monitor.png

Speed

The speed is shown in meters per second (m/s).

Nav ball

The navball looks and works exactly as the normal navball. However, in IVA mode you can zoom in on the navball, allowing precision alignment difficult to accomplish with the third person interface.

Radar Altimeter

While normal altitude indicators display height above sea level, the radar altimeter displays the craft's height above the ground. This information is not displayed on the third person interface, which means that IVA landings have a unique advantage. The advantage is offset by the fact that the third person view can swivel freely, affording a more comprehensive view of the surface than the IVA perspective.

Atmosphere

This gauge displays the atmospheric density. It is identical to the corresponding display in the third person interface.

Altitude

The Altitude (or Height Monitor) shows the craft's current height above sea level. This information is displayed in analog form familiar to airplane pilots. However, unlike airplane altimeters which work on air pressure, this one works even the cold dark hard vacuum of space. How does it do this? The magic of electronics!

Height.png

The example above shows an altitude 2000 meters.

Vertical speed

The vertical speed is shown in meters per second (m/s) on a gauge similar to the one on the HUD.