Difference between revisions of "Debug Toolbar"
From Kerbal Space Program Wiki
m (My inner Grammar Nazi was shouting at me.) |
(* overhaul, trying to give a more complete documentation of the debug toolbar. Not done yet!) |
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+ | {{move|Debug toolbar|Actual name and purpose.}} | ||
{{stub}} | {{stub}} | ||
− | ''' | + | The '''Debug toolbar''' is a window designed for testing and debugging purposes. It can however also be used by the average player to ease gameplay, cheat or "goof off". |
− | With [[Modifier|Mod]]+F12 | + | == Usage == |
+ | With [[Modifier|Mod]]+F12 the toolbar can be opened. It has four sections: Cheats, Debug, Database and Progress. | ||
− | + | === Cheats === | |
− | + | This section contains multiple checkboxes and buttons used to ease gameplay or debugging in cheaty ways. | |
− | + | ||
− | + | ;Always available | |
− | + | These options are available at any time, however they may not always have an effect. | |
− | + | * '''Show/Hide Input Lock Stack:''' Shows or hides a list showing if a certain type of input is locked and why, for example when staging has been locked with Mod+L. | |
+ | * '''Pause on vessel unpack:''' Currently does not have any effect. | ||
+ | * '''Unbreakable Joints:''' When active, conections between parts cannot break. | ||
+ | * '''No Crash Damage:''' When active, parts cannot be destroyed by crashing into each other or anything else. They can however still be destroyed by other means, such as overheating. | ||
+ | * '''Infinite Fuel:''' When active, [[liquid fuel]] and [[oxidizer]] are not used or required. | ||
+ | * '''Infinite RCS:''' When active, [[monopropellant]] is not used or required. | ||
+ | * '''Infinite EVA Fuel:''' When active, the jetpack of a [[kerbonaut]] on [[EVA]] does not use or require any fuel. | ||
+ | * '''Allow Part Clipping in Editors:''' When active, the editor will not check if a newly placed part would collide with existing ones, hence allowing intersecting parts ("clipping"). |
Revision as of 22:14, 12 August 2013
The Debug toolbar is a window designed for testing and debugging purposes. It can however also be used by the average player to ease gameplay, cheat or "goof off".
Usage
With Mod+F12 the toolbar can be opened. It has four sections: Cheats, Debug, Database and Progress.
Cheats
This section contains multiple checkboxes and buttons used to ease gameplay or debugging in cheaty ways.
- Always available
These options are available at any time, however they may not always have an effect.
- Show/Hide Input Lock Stack: Shows or hides a list showing if a certain type of input is locked and why, for example when staging has been locked with Mod+L.
- Pause on vessel unpack: Currently does not have any effect.
- Unbreakable Joints: When active, conections between parts cannot break.
- No Crash Damage: When active, parts cannot be destroyed by crashing into each other or anything else. They can however still be destroyed by other means, such as overheating.
- Infinite Fuel: When active, liquid fuel and oxidizer are not used or required.
- Infinite RCS: When active, monopropellant is not used or required.
- Infinite EVA Fuel: When active, the jetpack of a kerbonaut on EVA does not use or require any fuel.
- Allow Part Clipping in Editors: When active, the editor will not check if a newly placed part would collide with existing ones, hence allowing intersecting parts ("clipping").