Difference between revisions of "Talk:Parts"
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== 0.23 Parts == | == 0.23 Parts == | ||
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+ | === 0.21 Parts === | ||
Do we want a separate section for "Hybrid Engines"? or put it/them in both liquid and jet section, as is. — [[User:Dogface|Dogface]] | Do we want a separate section for "Hybrid Engines"? or put it/them in both liquid and jet section, as is. — [[User:Dogface|Dogface]] |
Revision as of 19:18, 2 January 2014
Contents
Version Change updates
0.14 parts
I've added the new stock parts for 0.14, though they should probably marked in some way as paid version only. I've also moved the Isp/effective exhaust velocity figures to the fuel tanks; Isp will vary with choice of fuel tank, but not with engine. In the future, a discussion of how Isp in KSP varies with both tankage and engine choice may be necessary.
0.15 parts
Okay, 0.14 revisions are fully done (and 0.15 ones are started), but the extra complexity of 0.15 means that the page will ultimately need a major reorganization.
0.16 Parts
0.16 changed the way Isp works, so it's probably a good time for the re-org. To avoid having too many columns, it's probably best to just list the Isp values in seconds at 1 atmosphere and in vacuum.
- Somewhat -- currently we've got parts calculating Isp 3 different ways (SRBs/RCS/old-style LFEs, Jet engines, and new-style LFEs). I'm starting to think that we need to reorganize this by part type and completely ignore VAB/SPH tabs. Also, split off Demo parts, so they reference their own LV-T45, RT-10, RCS tank, tricoupler, etc.
- Demo parts split off, though they'll need a new partbox. Oh, well. It's a start.
Updated Isp on solid boosters to use s rather than m/s. I prefer m/s, but it's confusing to have s for liquid engines and m/s for solids, and the part.cfg files list Isp for liquids in s. Entroper (talk) 01:39, 23 August 2012 (UTC)
0.18 Parts
Updated stats so that they match what is in game as as of 0.18.1. As the game now seems to quote flow rate in t/s I used this when calculating the new rates using: T / (g * Isp). It's marked as (≈t/s) as the in game values seem slightly different but in the same ball park. ExoticSausage (talk) 23:20 3 December 2012 (UTC)
- Stats for the landing strut LT-1 (Which is wrongly listed as "LT-2(1)" are incorrect. Couldn't figure out how to fix this. Additionally, on all specific pages, parts summary at the bottom list LT-2 twice, without mention of LT-1. Again, I'm not sure how to fix this :? BillDerwent (talk) 07:31, 3 January 2013 (UTC)
0.19 Parts
Well, I added them in with screenshots I took and then cropped. Hopefully I didn't make anything blow up in the process... Ninenineninefour (talk) 17:22, 18 March 2013 (CDT)
- Yeah, I uploaded screenshots but I didn't know where they would go or how to make a new category. Ninenineninefour (talk) 20:39, 20 March 2013 (CDT)
I'm new to wiki editing so I couldn't find this on my own. Can somewhere point me towards where I should edit in order to update the stats for the parts that were changed in 0.19 (i.e. Sepratron, RTG, Gigantor XL)? --Varses (talk) 15:42, 28 March 2013 (CDT)
- That depends on the type of part. You should simply edit the page and look if it uses a template (when it uses {{…}}). If it is {{:sth}} it uses the Article named sth. Without the colon ({{sth}}) it uses Template:sth. Then you have to look there what it uses (if you have to go one layer deeper or could it add directly) — xZise [talk] 20:18, 28 March 2013 (CDT)
0.21 Parts
So, I wanted to make some updates to the parts list for 0.21, specifically adding the electric generation for engines and that same requirement for pods, but I can't figure out where the template for the pages is located. The instructions above either don't work (any more?) or I'm completely misunderstanding how its laid out here. I do work on a wiki at work that uses templates, so I'm familliar with the fact that {{page}} is actually Template:page, but that syntax is getting me a 404 (no page) or an option to create the page, depending on what specifically I'm trying to view.
On the same note, while going over the data (and building a spreadsheet ;) I've noticed that a few of the engines that I would expect to include Electricity Generated per minute do not. I'm new to KSP so if there is an easy way to pull the data from the files I'd appreciate it. ;) The list of parts that don't have the info displayed in the VAB are: LV-909 Liquid Fuel Engine, Rockomax 48-7S, LV-1 Liquid Fuel Engine, LV-N Atomic Rocket Motor, LV-1R Liquid Fuel Engine, Rockomax Mk 55 Radial Mount Liquid Engine, Sepratron I, Rockomax 24-77, RT-10 Solid Fuel Booster, Rockomax BACC Solid Fuel Booster, and Toroidal Aerospike Rocket. -- krenshala (talk) 18:18, 25 July 2013 (CDT)
- On electric charge is a list of all rocket and jet engines which generate electricity. Also if you want to edit. Do you want the infoboxes of the different articles? Or in the table here? In the table here the engines have already to many columns to displayed nice on smaller displays. To edit the infobox simply visit a page like LV-T45 Liquid Fuel Engine and you have a “Infobox” button on the left. That infobox you can edit, but it doesn't support electrical generation (yet). You have to edit {{Infobox/Part/Engine/Liquid}} (or {{Infobox/Part/Engine}} too, to support all enginetypes) to add a row for the electrical generation. — xZise [talk] 04:05, 26 July 2013 (CDT)
- I was attempting to add the electricity requirements for all the pods, since they all need power (as of 0.21) both to apply torque to the craft and just to operate. -- Krenshala (talk) 13:58, 27 July 2013 (CDT)
- Okay now pods? {{Infobox/Part/CommandModule}} is your template of choice. Although this should be reworked because rotpower, rotforce and linpower are now gone, but added (Pitch,Yaw,Roll)Torque. — xZise [talk] 15:41, 27 July 2013 (CDT)
- I updated the template for the new SAS. Also all infoboxes for the command modules should display those new values. — xZise [talk] 11:41, 28 July 2013 (CDT)
- I was attempting to add the electricity requirements for all the pods, since they all need power (as of 0.21) both to apply torque to the craft and just to operate. -- Krenshala (talk) 13:58, 27 July 2013 (CDT)
Long term plan for this page
At the moment, the game only has a relatively small number of parts as this grows, I can see this page becoming very large. It might be wise to simply make use of the category specific pages, and leave this page to simply function as a bit of a hub page, perhaps linking to pages that break down the parts by function. Thecoshman (talk) 08:46, 26 September 2012 (UTC)
Template-ise the sections
I have started work on moving this tables in templates, so far I have done the RCS fuels and Thrusters. This will make it a lot easy to update this information as the new version come out. It means that one template can be edited, and then this page will be updated, the propulsion page will be updated, the RCS system page will be updated etc. Thecoshman (talk) 10:05, 27 September 2012 (UTC)
- I have got most of these done so far, and will be finishing it off soon Thecoshman (talk) 21:00, 27 September 2012 (UTC)
Images
In an effort to make this wiki even more awesome I'll try to do about 2 images a day! (thumbnails too!) User:Zyziz (talk) 21:34, 2 October 2012 (EST)
Physical Dimensions
Should this wiki use diameter (in meters) for stacked parts like fuel tanks and engines rather than "tiny"/"small"/"large"? This seems like the obvious place to put that information, which I haven't been able to find elsewhere. Qartar (talk) 14:40, 7 March 2013 (CST)
- Considering that there are only three standard diameters, I believe that the current tiny/small/large distinction is much more helpful for the player. Especially considering that the physical dimensions of a craft or the parts are an information which isn't visible anywhere in the game. For trivia purposes you could add the exact meaning of "tiny", "small" and "large" to the top of bottom of the page, but please don't change it in the tables. By the way: A much more useful information, in my opinion, would be when the lengths of parts would be listed here. --Crush (talk) 02:50, 8 March 2013 (CST)
- I disagree, I don't think tiny/small/large are any more informative than physical dimensions and I don't believe any parts in game make use of those descriptors anyway. Furthermore several mods use physical dimensions for their parts and it's much easier to compare when physical dimensions for stock parts are readily available. I agree that lengths would be useful but I don't expect anyone would think to put tiny/short/medium/tall there so I'm a bit confused why you think the same sort of thing is appropriate for diameter. Qartar (talk) 20:42, 20 March 2013 (CDT)
- But what are the diameters? There is no official definition and afaik the values in the part files are differ from the real size ingame. —XZise (talk) 09:28, 22 March 2013 (CDT)
- I have tested this before. 'Tiny' parts are 0.5m in diameter, 'small' are 1m, and 'large' are 2m I think. (maybe 2.5, I forget, but I think they are 2m) -stikfigz (talk) 09:42, 22 March 2013 (CDT)
- I created an own article which is linked in the part box (when the radial size is given). So everybody could look up what “large”, “small” or “tiny” means. — xZise [talk] 20:25, 12 April 2013 (CDT)
- I have tested this before. 'Tiny' parts are 0.5m in diameter, 'small' are 1m, and 'large' are 2m I think. (maybe 2.5, I forget, but I think they are 2m) -stikfigz (talk) 09:42, 22 March 2013 (CDT)
- But what are the diameters? There is no official definition and afaik the values in the part files are differ from the real size ingame. —XZise (talk) 09:28, 22 March 2013 (CDT)
- I disagree, I don't think tiny/small/large are any more informative than physical dimensions and I don't believe any parts in game make use of those descriptors anyway. Furthermore several mods use physical dimensions for their parts and it's much easier to compare when physical dimensions for stock parts are readily available. I agree that lengths would be useful but I don't expect anyone would think to put tiny/short/medium/tall there so I'm a bit confused why you think the same sort of thing is appropriate for diameter. Qartar (talk) 20:42, 20 March 2013 (CDT)
Errors fixed/requiring fixing
Pending: The BACC SRB is listed as weighing 7.85 T instead of 7.875 T. Unable to update as edit link just links to subtables(?) — Preceding unsigned comment added by Kahlzun (talk • contribs)
- Yep, it is a little bit more complex to change it. You have to edit Template:Stats Table Solid Fuel Boosters which is included in the section you tried to edit. — xZise [talk] 03:02, 17 May 2013 (CDT)
Torque Units
Does the game use newton-meters for torque? If so, it should be labelled in the header for the parts as "Nm" or "N·m" (or "N-m" if you're stretching it). — Preceding unsigned comment added by Dan-K (talk • contribs)
- o.O why would you use N-m? I'm also not sure how we could measure it. — xZise [talk] 10:24, 17 August 2013 (CDT)
- Okay I figured it out and it appears to be kNm. I used the Probodobodyne OKTO and placed a PB-ION Electric Propulsion System on a The Not-Rockomax Micronode which is connected to the command module and M-Beam 200 I-Beam Pocket Edition. I mirrored the complete construction, so that the center of mass was at the geometric center of the craft. The total height is 4 m and I could throttle one engine up to about 30 % (< 0.15 kN): 0.15 kN·4 m ≃ 0.3 Nm, so it fitted pretty well. I also used one OKTO and two Probodobodyne OKTO2 on the left and right (again to position the center of mass), deactivated the reaction wheel on one, and got 0.75 kNm (actual value is 0.8). — xZise [talk] 15:58, 20 October 2013 (CDT)
SAS
I was trying to add a torque column to the Stats Table SAS template as it's probably the most important stat for them and the the table isn't all that big but I'm too new to wiki editing let alone templates to do it. Futrtrubl (talk) 16:46, 26 September 2013 (CDT)
0.23 Parts
0.21 Parts
Do we want a separate section for "Hybrid Engines"? or put it/them in both liquid and jet section, as is. — Dogface