Difference between revisions of "Parts/Structural/mk1Parts/engineNacelle.cfg"
From Kerbal Space Program Wiki
< Parts | Structural
m (*update to 1.0;) |
m (*update to 1.0.4;) |
||
Line 52: | Line 52: | ||
amount = 40 | amount = 40 | ||
maxAmount = 40 | maxAmount = 40 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleAnimateHeat | ||
+ | ThermalAnim = Nacelle1Heat | ||
} | } | ||
} | } | ||
}} | }} |
Revision as of 12:10, 27 June 2015
PART { name = nacelleBody module = Part author = C. Jenkins, Porkjet rescaleFactor = 1 node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0 node_attach = 0.0, -0.625, -0.75, 0.0, 0.0, 1.0, 1 TechRequired = supersonicFlight entryCost = 6500 cost = 1550 category = Aero subcategory = 0 title = Engine Nacelle manufacturer = C7 Aerospace Division description = The Engine Nacelle is a self-contained solution for powering air-breathing engines. It improves airflow and cools the engine, making it a very practical option. C7 Engineers assure us that these units are quite safe, and that the dents and burn marks will give yours a more unique look. attachRules = 1,1,1,1,0 mass = 0.15 dragModelType = default thermalMassModifier = 1 emissiveConstant = 0.6 maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 20 maxTemp = 2000 // = 2900 fuelCrossFeed = True bulkheadProfiles = size1, srf MODEL { model = Squad/Parts/Aero/engineNacelle/Nacelle1 } MODULE { name = ModuleResourceIntake resourceName = IntakeAir checkForOxygen = true area = 0.005 intakeSpeed = 10 intakeTransformName = Intake } RESOURCE { name = IntakeAir amount = 0.5 maxAmount = 0.5 } RESOURCE { name = LiquidFuel amount = 40 maxAmount = 40 } MODULE { name = ModuleAnimateHeat ThermalAnim = Nacelle1Heat } }