Difference between revisions of "API:PartModule.StartState"
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+ | '''PartModule.StartState''' is an enum that determines what game state a part starts in. Implemented in [[API:PartModule|PartModule]]. | ||
+ | {{Fields| | ||
+ | {{Field | ||
+ | |name=Docked | ||
+ | |type=PartModule.StartState | ||
+ | |desc=Part started while docked. | ||
+ | }} | ||
+ | |||
+ | {{Field | ||
+ | |name=Editor | ||
+ | |type=PartModule.StartState | ||
+ | |desc=Part started in editor. | ||
+ | }} | ||
+ | |||
+ | {{Field | ||
+ | |name=Flying | ||
+ | |type=PartModule.StartState | ||
+ | |desc=Part started while flying. | ||
+ | }} | ||
+ | |||
+ | {{Field | ||
+ | |name=Landed | ||
+ | |type=PartModule.StartState | ||
+ | |desc=Part started landed on a planet. | ||
+ | }} | ||
+ | |||
+ | {{Field | ||
+ | |name=None | ||
+ | |type=PartModule.StartState | ||
+ | |desc=The part state is unknown. | ||
+ | }} | ||
+ | |||
+ | {{Field | ||
+ | |name=Orbital | ||
+ | |type=PartModule.StartState | ||
+ | |desc=The part started in orbit. | ||
+ | }} | ||
+ | |||
+ | {{Field | ||
+ | |name=PreLaunch | ||
+ | |type=PartModule.StartState | ||
+ | |desc=The part started before launch. | ||
+ | }} | ||
+ | |||
+ | {{Field | ||
+ | |name=Splashed | ||
+ | |type=PartModule.StartState | ||
+ | |desc=The part started in the water. | ||
+ | }} | ||
+ | |||
+ | {{Field | ||
+ | |name=SubOrbital | ||
+ | |type=PartModule.StartState | ||
+ | |desc=The part started in a sub orbital trajectory. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | [[Category:Community API Documentation]] |
Revision as of 18:49, 17 March 2017
PartModule.StartState is an enum that determines what game state a part starts in. Implemented in PartModule.
Fields
The following is a list of fields in PartModule.StartState.
Signature | Description |
---|---|
PartModule.StartState Docked | Part started while docked. |
PartModule.StartState Editor | Part started in editor. |
PartModule.StartState Flying | Part started while flying. |
PartModule.StartState Landed | Part started landed on a planet. |
PartModule.StartState None | The part state is unknown. |
PartModule.StartState Orbital | The part started in orbit. |
PartModule.StartState PreLaunch | The part started before launch. |
PartModule.StartState Splashed | The part started in the water. |
PartModule.StartState SubOrbital | The part started in a sub orbital trajectory. |