Difference between revisions of "Space"

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'''Space''' is a three dimensional region that contains everything that is not an [[atmosphere]].  In [[KSP]], space is a complete void and has no effect on the motion of [[craft|vessels]].  Space is broken up into spherical [[SOI|spheres of influence (SOI's)]] surrounding [[celestials|celestial bodies]], which determine which body is effecting the [[craft]] via [[terminology#gravity|gravity]], as [[KSP]] only applies 2-body physics (the body and the craft) when calculating trajectories and [[orbit|orbits]].
 
'''Space''' is a three dimensional region that contains everything that is not an [[atmosphere]].  In [[KSP]], space is a complete void and has no effect on the motion of [[craft|vessels]].  Space is broken up into spherical [[SOI|spheres of influence (SOI's)]] surrounding [[celestials|celestial bodies]], which determine which body is effecting the [[craft]] via [[terminology#gravity|gravity]], as [[KSP]] only applies 2-body physics (the body and the craft) when calculating trajectories and [[orbit|orbits]].
  
It has yet to be determined if there is an outer edge of space in [[KSP]], but it has been speculated that it would be caused by a overflow of a [[craft|craft's]] position values within the [[w:Unity (game engine)|Unity game engine]].
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It is yet to be determined if there is an outer edge of space in [[KSP]], but it has been speculated that it would be caused by a overflow of a [[craft|craft's]] position values within the [[w:Unity (game engine)|Unity game engine]].
  
This is True: when a spaceship goes very far, like 1.046*10^33 meters, all the planets, moons and vessels will go to the origin of the three-dimensional space. There wasn't ambient sounds. An interesting thing is that, when you go very far, the letter of the altimeter will return to a ''m'': at the beginning it's a ''m'', then a ''k'', a ''M'', a ''G'',..., a ''Y'', a ''X'' and then back to a ''m'' when you reach 10^33 meters, or trillions light-years (take your calculator!). So, for KSP, 1 meter equals 10^30 (1,000,000,000,000,000,000,000,000,000,000) meters? What a great discovery!
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When a spaceship goes very far (1.046*10^33 meters) all [[Celestial bodies]] and vessels will go to the origin of the three-dimensional space. There are no ambient sounds. An interesting thing is that, when you go very far, the letter of the altimeter will return to a ''m'': at the beginning it's a ''m'', then a ''k'', a ''M'', a ''G'',..., a ''Y'', a ''X'' and then back to a ''m'' when you reach 10^33 meters, or 10^17 light-years.
  
 
== See Also ==
 
== See Also ==
* [[w:Outer space|Outer Space]]
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* [[w:Outer space|Outer Space]] in Wikipedia
* [[Interstellar space]]
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* [[Interstellar space]] in Wikipedia
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* [https://en.wikivoyage.org/wiki/Space Travel guide] in Wikivoyage, Wikipedia's sister project

Latest revision as of 19:51, 16 January 2023

This article is a stub. You can help KSP Wiki by expanding it.

Space is a three dimensional region that contains everything that is not an atmosphere. In KSP, space is a complete void and has no effect on the motion of vessels. Space is broken up into spherical spheres of influence (SOI's) surrounding celestial bodies, which determine which body is effecting the craft via gravity, as KSP only applies 2-body physics (the body and the craft) when calculating trajectories and orbits.

It is yet to be determined if there is an outer edge of space in KSP, but it has been speculated that it would be caused by a overflow of a craft's position values within the Unity game engine.

When a spaceship goes very far (1.046*10^33 meters) all Celestial bodies and vessels will go to the origin of the three-dimensional space. There are no ambient sounds. An interesting thing is that, when you go very far, the letter of the altimeter will return to a m: at the beginning it's a m, then a k, a M, a G,..., a Y, a X and then back to a m when you reach 10^33 meters, or 10^17 light-years.

See Also